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Fix issues with OP_SpecialMesg handling
This should prevent any optimizations being done on the "1 char string" This also fully documents the packet and expands the uses of quest::say/QuestSay
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@@ -169,6 +169,7 @@ public:
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void Message_StringID(int type, int string_id, uint32 distance);
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void Say(const char *message);
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void QuestSay(Lua_Client client, const char *message);
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void QuestSay(Lua_Client client, const char *message, luabind::adl::object opts);
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void Shout(const char *message);
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void Emote(const char *message);
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void InterruptSpell();
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