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Fix issues with OP_SpecialMesg handling
This should prevent any optimizations being done on the "1 char string" This also fully documents the packet and expands the uses of quest::say/QuestSay
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+2
-1
@@ -29,6 +29,7 @@
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#include "position.h"
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#include "zonedump.h"
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#include "common.h"
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class Encounter;
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class Beacon;
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@@ -337,7 +338,7 @@ public:
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void SendNimbusEffects(Client *c);
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void SendUntargetable(Client *c);
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void DuelMessage(Mob* winner, Mob* loser, bool flee);
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void QuestJournalledSayClose(Mob *sender, Client *QuestIntiator, float dist, const char* mobname, const char* message);
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void QuestJournalledSayClose(Mob *sender, Client *QuestIntiator, float dist, const char* mobname, const char* message, Journal::Options &opts);
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void GroupMessage(uint32 gid, const char *from, const char *message);
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void ExpeditionWarning(uint32 minutes_left);
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