Corrected Disarm StringID's

This commit is contained in:
Trust
2018-07-21 22:20:53 -04:00
parent 9251e6efd2
commit 9fa377303e
3 changed files with 6 additions and 6 deletions
+3 -5
View File
@@ -2718,18 +2718,16 @@ void Client::Disarm(Client* disarmer, int chance) {
if (matslot != -1)
SendWearChange(matslot);
}
Message(MT_Skills, "You have been disarmed!");
Message_StringID(MT_Skills, DISARMED);
if (disarmer != this)
disarmer->Message(MT_Skills, StringFormat("You have successfully disarmed %s", this->GetCleanName()).c_str());
// Message_StringID(MT_Skills, DISARM_SUCCESS, this->GetCleanName());
disarmer->Message_StringID(MT_Skills, DISARM_SUCCESS, this->GetCleanName());
if (chance != 1000)
disarmer->CheckIncreaseSkill(EQEmu::skills::SkillDisarm, nullptr, 4);
CalcBonuses();
// CalcEnduranceWeightFactor();
return;
}
disarmer->Message(MT_Skills, StringFormat("You have failed to disarm your target").c_str());
//disarmer->Message_StringID(MT_Skills, DISARM_FAILED);
disarmer->Message_StringID(MT_Skills, DISARM_FAILED);
if (chance != 1000)
disarmer->CheckIncreaseSkill(EQEmu::skills::SkillDisarm, nullptr, 2);
return;