More readability changes

This commit is contained in:
Akkadius 2019-08-06 03:24:59 -05:00
parent b117be29fb
commit 9f6976e852
2 changed files with 55 additions and 33 deletions

View File

@ -26,11 +26,11 @@ public:
class RotateToCommand : public IMovementCommand {
public:
RotateToCommand(double rotate_to, double dir, MobMovementMode mode)
RotateToCommand(double rotate_to, double dir, MobMovementMode mob_movement_mode)
{
m_rotate_to = rotate_to;
m_rotate_to_dir = dir;
m_rotate_to_mode = mode;
m_rotate_to_mode = mob_movement_mode;
m_started = false;
}
@ -265,7 +265,7 @@ protected:
class SwimToCommand : public MoveToCommand {
public:
SwimToCommand(float x, float y, float z, MobMovementMode mode) : MoveToCommand(x, y, z, mode)
SwimToCommand(float x, float y, float z, MobMovementMode mob_movement_mode) : MoveToCommand(x, y, z, mob_movement_mode)
{
}
@ -564,6 +564,9 @@ void MobMovementManager::Process()
}
}
/**
* @param mob
*/
void MobMovementManager::AddMob(Mob *mob)
{
_impl->Entries.insert(std::make_pair(mob, MobMovementEntry()));
@ -714,6 +717,7 @@ void MobMovementManager::StopNavigation(Mob *who)
* @param delta_heading
* @param anim
* @param range
* @param single_client
*/
void MobMovementManager::SendCommandToClients(
Mob *mob,
@ -722,7 +726,8 @@ void MobMovementManager::SendCommandToClients(
float delta_z,
float delta_heading,
int anim,
ClientRange range
ClientRange range,
Client* single_client
)
{
if (range == ClientRangeNone) {
@ -736,6 +741,10 @@ void MobMovementManager::SendCommandToClients(
if (range == ClientRangeAny) {
for (auto &c : _impl->Clients) {
if (single_client && c != single_client) {
continue;
}
_impl->Stats.TotalSent++;
if (anim != 0) {
@ -756,6 +765,10 @@ void MobMovementManager::SendCommandToClients(
float long_range = zone->GetMaxMovementUpdateRange();
for (auto &c : _impl->Clients) {
if (single_client && c != single_client) {
continue;
}
float distance = c->CalculateDistance(mob->GetX(), mob->GetY(), mob->GetZ());
bool match = false;
@ -859,7 +872,7 @@ void MobMovementManager::ClearStats()
}
/**
* @param position_update_server_struct
* @param position_update
* @param mob
* @param delta_x
* @param delta_y
@ -868,7 +881,7 @@ void MobMovementManager::ClearStats()
* @param anim
*/
void MobMovementManager::FillCommandStruct(
PlayerPositionUpdateServer_Struct *position_update_server_struct,
PlayerPositionUpdateServer_Struct *position_update,
Mob *mob,
float delta_x,
float delta_y,
@ -877,17 +890,17 @@ void MobMovementManager::FillCommandStruct(
int anim
)
{
memset(position_update_server_struct, 0x00, sizeof(PlayerPositionUpdateServer_Struct));
position_update_server_struct->spawn_id = mob->GetID();
position_update_server_struct->x_pos = FloatToEQ19(mob->GetX());
position_update_server_struct->y_pos = FloatToEQ19(mob->GetY());
position_update_server_struct->z_pos = FloatToEQ19(mob->GetZ());
position_update_server_struct->heading = FloatToEQ12(mob->GetHeading());
position_update_server_struct->delta_x = FloatToEQ13(delta_x);
position_update_server_struct->delta_y = FloatToEQ13(delta_y);
position_update_server_struct->delta_z = FloatToEQ13(delta_z);
position_update_server_struct->delta_heading = FloatToEQ10(delta_heading);
position_update_server_struct->animation = (mob->IsBot() ? (int) ((float) anim / 1.785714f) : anim);
memset(position_update, 0x00, sizeof(PlayerPositionUpdateServer_Struct));
position_update->spawn_id = mob->GetID();
position_update->x_pos = FloatToEQ19(mob->GetX());
position_update->y_pos = FloatToEQ19(mob->GetY());
position_update->z_pos = FloatToEQ19(mob->GetZ());
position_update->heading = FloatToEQ12(mob->GetHeading());
position_update->delta_x = FloatToEQ13(delta_x);
position_update->delta_y = FloatToEQ13(delta_y);
position_update->delta_z = FloatToEQ13(delta_z);
position_update->delta_heading = FloatToEQ10(delta_heading);
position_update->animation = (mob->IsBot() ? (int) ((float) anim / 1.785714f) : anim);
}
/**
@ -955,8 +968,6 @@ void MobMovementManager::UpdatePathGround(Mob *who, float x, float y, float z, M
AdjustRoute(route, who);
//avoid doing any processing if the mob is stuck to allow normal stuck code to work.
if (!stuck) {
@ -1208,11 +1219,11 @@ void MobMovementManager::PushTeleportTo(MobMovementEntry &ent, float x, float y,
* @param x
* @param y
* @param z
* @param mode
* @param mob_movement_mode
*/
void MobMovementManager::PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode)
void MobMovementManager::PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode)
{
ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new MoveToCommand(x, y, z, mode)));
ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new MoveToCommand(x, y, z, mob_movement_mode)));
}
/**
@ -1220,20 +1231,20 @@ void MobMovementManager::PushMoveTo(MobMovementEntry &ent, float x, float y, flo
* @param x
* @param y
* @param z
* @param mode
* @param mob_movement_mode
*/
void MobMovementManager::PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode)
void MobMovementManager::PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode)
{
ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new SwimToCommand(x, y, z, mode)));
ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new SwimToCommand(x, y, z, mob_movement_mode)));
}
/**
* @param ent
* @param who
* @param to
* @param mode
* @param mob_movement_mode
*/
void MobMovementManager::PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mode)
void MobMovementManager::PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mob_movement_mode)
{
auto from = FixHeading(who->GetHeading());
to = FixHeading(to);
@ -1252,7 +1263,7 @@ void MobMovementManager::PushRotateTo(MobMovementEntry &ent, Mob *who, float to,
diff -= 512.0;
}
ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new RotateToCommand(to, diff > 0 ? 1.0 : -1.0, mode)));
ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new RotateToCommand(to, diff > 0 ? 1.0 : -1.0, mob_movement_mode)));
}
/**

View File

@ -50,7 +50,18 @@ public:
void Teleport(Mob *who, float x, float y, float z, float heading);
void NavigateTo(Mob *who, float x, float y, float z, MobMovementMode mode = MovementRunning);
void StopNavigation(Mob *who);
void SendCommandToClients(Mob *mob, float delta_x, float delta_y, float delta_z, float delta_heading, int anim, ClientRange range);
void SendCommandToClients(
Mob *mob,
float delta_x,
float delta_y,
float delta_z,
float delta_heading,
int anim,
ClientRange range,
Client* single_client = nullptr
);
float FixHeading(float in);
void DumpStats(Client *client);
void ClearStats();
@ -65,15 +76,15 @@ private:
MobMovementManager(const MobMovementManager&);
MobMovementManager& operator=(const MobMovementManager&);
void FillCommandStruct(PlayerPositionUpdateServer_Struct *position_update_server_struct, Mob *mob, float delta_x, float delta_y, float delta_z, float delta_heading, int anim);
void FillCommandStruct(PlayerPositionUpdateServer_Struct *position_update, Mob *mob, float delta_x, float delta_y, float delta_z, float delta_heading, int anim);
void UpdatePath(Mob *who, float x, float y, float z, MobMovementMode mob_movement_mode);
void UpdatePathGround(Mob *who, float x, float y, float z, MobMovementMode mode);
void UpdatePathUnderwater(Mob *who, float x, float y, float z, MobMovementMode movement_mode);
void UpdatePathBoat(Mob *who, float x, float y, float z, MobMovementMode mode);
void PushTeleportTo(MobMovementEntry &ent, float x, float y, float z, float heading);
void PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode);
void PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode);
void PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mode);
void PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode);
void PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode);
void PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mob_movement_mode);
void PushStopMoving(MobMovementEntry &mob_movement_entry);
void PushEvadeCombat(MobMovementEntry &mob_movement_entry);
void HandleStuckBehavior(Mob *who, float x, float y, float z, MobMovementMode mob_movement_mode);