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https://github.com/EQEmu/Server.git
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replaced pos_x, pos_y, pos_z, heading in Doors with xyz_heading m_Position
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parent
70d26a532c
commit
9f62f0e485
@ -36,17 +36,14 @@
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extern EntityList entity_list;
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extern WorldServer worldserver;
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Doors::Doors(const Door* door)
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: close_timer(5000)
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Doors::Doors(const Door* door) :
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close_timer(5000),
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m_Position(door->pos_x, door->pos_y, door->pos_z, door->heading)
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{
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db_id = door->db_id;
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door_id = door->door_id;
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strn0cpy(zone_name,door->zone_name,32);
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strn0cpy(door_name,door->door_name,32);
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pos_x = door->pos_x;
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pos_y = door->pos_y;
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pos_z = door->pos_z;
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heading = door->heading;
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incline = door->incline;
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opentype = door->opentype;
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guild_id = door->guild_id;
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@ -74,17 +71,14 @@ Doors::Doors(const Door* door)
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client_version_mask = door->client_version_mask;
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}
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Doors::Doors(const char *dmodel, float dx, float dy, float dz, float dheading, uint8 dopentype, uint16 dsize)
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: close_timer(5000)
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Doors::Doors(const char *dmodel, float dx, float dy, float dz, float dheading, uint8 dopentype, uint16 dsize) :
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close_timer(5000),
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m_Position(dx, dy, dz, dheading)
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{
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db_id = database.GetDoorsCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
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door_id = database.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
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strn0cpy(zone_name,zone->GetShortName(),32);
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strn0cpy(door_name,dmodel,32);
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pos_x = dx;
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pos_y = dy;
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pos_z = dz;
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heading = dheading;
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incline = 0;
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opentype = dopentype;
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guild_id = 0;
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@ -141,7 +135,7 @@ bool Doors::Process()
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void Doors::HandleClick(Client* sender, uint8 trigger)
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{
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//door debugging info dump
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_log(DOORS__INFO, "%s clicked door %s (dbid %d, eqid %d) at (%.4f,%.4f,%.4f @%.4f)", sender->GetName(), door_name, db_id, door_id, pos_x, pos_y, pos_z, heading);
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_log(DOORS__INFO, "%s clicked door %s (dbid %d, eqid %d) at %s", sender->GetName(), door_name, db_id, door_id, to_string(m_Position).c_str());
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_log(DOORS__INFO, " incline %d, opentype %d, lockpick %d, key %d, nokeyring %d, trigger %d type %d, param %d", incline, opentype, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param);
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_log(DOORS__INFO, " size %d, invert %d, dest: %s (%.4f,%.4f,%.4f @%.4f)", size, invert_state, dest_zone, dest_x, dest_y, dest_z, dest_heading);
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@ -557,8 +551,8 @@ void Doors::ToggleState(Mob *sender)
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void Doors::DumpDoor(){
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LogFile->write(EQEMuLog::Debug,
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"db_id:%i door_id:%i zone_name:%s door_name:%s pos_x:%f pos_y:%f pos_z:%f heading:%f",
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db_id, door_id, zone_name, door_name, pos_x, pos_y, pos_z, heading);
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"db_id:%i door_id:%i zone_name:%s door_name:%s %s",
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db_id, door_id, zone_name, door_name, to_string(m_Position).c_str());
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LogFile->write(EQEMuLog::Debug,
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"opentype:%i guild_id:%i lockpick:%i keyitem:%i nokeyring:%i trigger_door:%i trigger_type:%i door_param:%i open:%s",
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opentype, guild_id, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param, (isopen) ? "open":"closed");
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@ -706,30 +700,28 @@ bool ZoneDatabase::LoadDoors(int32 iDoorCount, Door *into, const char *zone_name
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void Doors::SetLocation(float x, float y, float z)
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{
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entity_list.DespawnAllDoors();
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pos_x = x;
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pos_y = y;
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pos_z = z;
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m_Position = xyz_location(x, y, z);
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entity_list.RespawnAllDoors();
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}
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void Doors::SetX(float in) {
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entity_list.DespawnAllDoors();
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pos_x = in;
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m_Position.m_X = in;
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entity_list.RespawnAllDoors();
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}
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void Doors::SetY(float in) {
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entity_list.DespawnAllDoors();
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pos_y = in;
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m_Position.m_Y = in;
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entity_list.RespawnAllDoors();
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}
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void Doors::SetZ(float in) {
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entity_list.DespawnAllDoors();
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pos_z = in;
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m_Position.m_Z = in;
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entity_list.RespawnAllDoors();
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}
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void Doors::SetHeading(float in) {
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entity_list.DespawnAllDoors();
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heading = in;
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m_Position.m_Heading = in;
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entity_list.RespawnAllDoors();
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}
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13
zone/doors.h
13
zone/doors.h
@ -25,10 +25,10 @@ public:
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char* GetDoorName() { return door_name; }
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uint32 GetDoorParam() { return door_param; }
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int GetInvertState() { return invert_state; }
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float GetX() { return pos_x; }
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float GetY() { return pos_y; }
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float GetZ() { return pos_z; }
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float GetHeading() { return heading; }
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float GetX() { return m_Position.m_X; }
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float GetY() { return m_Position.m_Y; }
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float GetZ() { return m_Position.m_Z; }
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float GetHeading() { return m_Position.m_Heading; }
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int GetIncline() { return incline; }
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bool triggered;
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void SetOpenState(bool st) { isopen = st; }
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@ -80,10 +80,7 @@ private:
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uint8 door_id;
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char zone_name[32];
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char door_name[32];
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float pos_x;
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float pos_y;
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float pos_z;
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float heading;
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xyz_heading m_Position;
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int incline;
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uint8 opentype;
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uint32 guild_id;
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