Rework how XTarget auto haters work

This should cause the auto haters to be shared with other toons who might be
interested (group/raid) like live.

There maybe some bugs since there is a lot of complex interactions here.
This commit is contained in:
Michael Cook (mackal)
2017-02-17 21:04:48 -05:00
parent 8177f7d9bb
commit 9f4604ec3e
14 changed files with 435 additions and 71 deletions
+11
View File
@@ -48,6 +48,7 @@ namespace EQEmu
#include "../common/inventory_profile.h"
#include "../common/guilds.h"
//#include "../common/item_data.h"
#include "xtargetautohaters.h"
#include "common.h"
#include "merc.h"
@@ -1122,6 +1123,13 @@ public:
void RemoveGroupXTargets();
void RemoveAutoXTargets();
void ShowXTargets(Client *c);
inline XTargetAutoHaters *GetXTargetAutoMgr() { return m_activeautohatermgr; } // will be either raid or group or self
inline void SetXTargetAutoMgr(XTargetAutoHaters *in) { if (in) m_activeautohatermgr = in; else m_activeautohatermgr = &m_autohatermgr; }
inline void SetDirtyAutoHaters() { m_dirtyautohaters = true; }
void ProcessXTargetAutoHaters(); // fixes up our auto haters
void JoinGroupXTargets(Group *g);
void LeaveGroupXTargets(Group *g);
void LeaveRaidXTargets(Raid *r);
bool GroupFollow(Client* inviter);
inline bool GetRunMode() const { return runmode; }
@@ -1546,8 +1554,11 @@ private:
uint8 MaxXTargets;
bool XTargetAutoAddHaters;
bool m_dirtyautohaters;
struct XTarget_Struct XTargets[XTARGET_HARDCAP];
XTargetAutoHaters m_autohatermgr;
XTargetAutoHaters *m_activeautohatermgr;
Timer ItemTickTimer;
Timer ItemQuestTimer;