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https://github.com/EQEmu/Server.git
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Refactor message functions
This commit is contained in:
+49
-49
@@ -1319,7 +1319,7 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts)
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if (other->AvoidDamage(this, hit)) {
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int strike_through = itembonuses.StrikeThrough + spellbonuses.StrikeThrough + aabonuses.StrikeThrough;
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if (strike_through && zone->random.Roll(strike_through)) {
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Message_StringID(Chat::StrikeThrough,
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MessageString(Chat::StrikeThrough,
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STRIKETHROUGH_STRING); // You strike through your opponents defenses!
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hit.damage_done = 1; // set to one, we will check this to continue
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}
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@@ -1340,9 +1340,9 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts)
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int stun_resist2 = other->spellbonuses.FrontalStunResist + other->itembonuses.FrontalStunResist + other->aabonuses.FrontalStunResist;
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int stun_resist = other->spellbonuses.StunResist + other->itembonuses.StunResist + other->aabonuses.StunResist;
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if (zone->random.Roll(stun_resist2)) {
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other->Message_StringID(Chat::Stun, AVOID_STUNNING_BLOW);
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other->MessageString(Chat::Stun, AVOID_STUNNING_BLOW);
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} else if (zone->random.Roll(stun_resist)) {
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other->Message_StringID(Chat::Stun, SHAKE_OFF_STUN);
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other->MessageString(Chat::Stun, SHAKE_OFF_STUN);
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} else {
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other->Stun(3000); // yuck -- 3 seconds
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}
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@@ -1392,7 +1392,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
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if (DivineAura() && !GetGM()) {//cant attack while invulnerable unless your a gm
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Log(Logs::Detail, Logs::Combat, "Attack canceled, Divine Aura is in effect.");
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Message_StringID(Chat::DefaultText, DIVINE_AURA_NO_ATK); //You can't attack while invulnerable!
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MessageString(Chat::DefaultText, DIVINE_AURA_NO_ATK); //You can't attack while invulnerable!
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return false;
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}
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@@ -1615,7 +1615,7 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, EQEmu::skills::Sk
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if (killerMob && killerMob->IsClient() && (spell != SPELL_UNKNOWN) && damage > 0) {
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char val1[20] = { 0 };
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entity_list.MessageClose_StringID(
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entity_list.MessageCloseString(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, DamageMessages),
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@@ -1624,7 +1624,7 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, EQEmu::skills::Sk
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killerMob->GetCleanName(), /* Message1 */
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GetCleanName(), /* Message2 */
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ConvertArray(damage, val1)/* Message3 */
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);
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);
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}
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int exploss = 0;
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@@ -2129,7 +2129,7 @@ void NPC::Damage(Mob* other, int32 damage, uint16 spell_id, EQEmu::skills::Skill
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{
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if (IsLDoNTrapped())
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{
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Message_StringID(Chat::Red, LDON_ACCIDENT_SETOFF2);
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MessageString(Chat::Red, LDON_ACCIDENT_SETOFF2);
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SpellFinished(GetLDoNTrapSpellID(), other, EQEmu::spells::CastingSlot::Item, 0, -1, spells[GetLDoNTrapSpellID()].ResistDiff, false);
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SetLDoNTrapSpellID(0);
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SetLDoNTrapped(false);
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@@ -2169,7 +2169,7 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, EQEmu::skills::Skil
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if (killer_mob->IsClient() && (spell != SPELL_UNKNOWN) && damage > 0) {
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char val1[20] = { 0 };
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entity_list.MessageClose_StringID(
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entity_list.MessageCloseString(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, DamageMessages),
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@@ -2178,7 +2178,7 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, EQEmu::skills::Skil
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killer_mob->GetCleanName(), /* Message1 */
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GetCleanName(), /* Message2 */
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ConvertArray(damage, val1) /* Message3 */
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);
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);
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}
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}
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else {
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@@ -3439,7 +3439,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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Log(Logs::Detail, Logs::Aggro, "Sending pet %s into battle due to attack.", pet->GetName());
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pet->AddToHateList(attacker, 1, 0, true, false, false, spell_id);
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pet->SetTarget(attacker);
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Message_StringID(Chat::NPCQuestSay, PET_ATTACKING, pet->GetCleanName(), attacker->GetCleanName());
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MessageString(Chat::NPCQuestSay, PET_ATTACKING, pet->GetCleanName(), attacker->GetCleanName());
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}
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}
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@@ -3507,7 +3507,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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//fade mez if we are mezzed
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if (IsMezzed() && attacker) {
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Log(Logs::Detail, Logs::Combat, "Breaking mez due to attack.");
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entity_list.MessageClose_StringID(
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entity_list.MessageCloseString(
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this, /* Sender */
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true, /* Skip Sender */
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RuleI(Range, SpellMessages),
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@@ -3515,7 +3515,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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HAS_BEEN_AWAKENED, // %1 has been awakened by %2.
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GetCleanName(), /* Message1 */
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attacker->GetCleanName() /* Message2 */
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);
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);
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BuffFadeByEffect(SE_Mez);
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}
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@@ -3564,13 +3564,13 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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else {
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// stun resist passed!
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if (IsClient())
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Message_StringID(Chat::Stun, SHAKE_OFF_STUN);
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MessageString(Chat::Stun, SHAKE_OFF_STUN);
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}
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}
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else {
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// stun resist 2 passed!
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if (IsClient())
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Message_StringID(Chat::Stun, AVOID_STUNNING_BLOW);
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MessageString(Chat::Stun, AVOID_STUNNING_BLOW);
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}
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}
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else {
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@@ -3650,7 +3650,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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if (((spell_id != SPELL_UNKNOWN) || (FromDamageShield)) && damage>0) {
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//special crap for spell damage, looks hackish to me
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char val1[20] = { 0 };
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owner->Message_StringID(Chat::NonMelee, OTHER_HIT_NONMELEE, GetCleanName(), ConvertArray(damage, val1));
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owner->MessageString(Chat::NonMelee, OTHER_HIT_NONMELEE, GetCleanName(), ConvertArray(damage, val1));
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}
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else {
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if (damage > 0) {
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@@ -3680,10 +3680,10 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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char val1[20] = { 0 };
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if (FromDamageShield) {
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if (attacker->CastToClient()->GetFilter(FilterDamageShields) != FilterHide)
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attacker->Message_StringID(Chat::DamageShield, OTHER_HIT_NONMELEE, GetCleanName(), ConvertArray(damage, val1));
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attacker->MessageString(Chat::DamageShield, OTHER_HIT_NONMELEE, GetCleanName(), ConvertArray(damage, val1));
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}
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else {
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entity_list.MessageClose_StringID(
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entity_list.MessageCloseString(
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this, /* Sender */
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true, /* Skip Sender */
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RuleI(Range, SpellMessages),
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@@ -3692,7 +3692,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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attacker->GetCleanName(), /* Message1 */
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GetCleanName(), /* Message2 */
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ConvertArray(damage, val1) /* Message3 */
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);
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);
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}
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}
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else {
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@@ -3754,11 +3754,11 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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// So we can see our dot dmg like live shows it.
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if (spell_id != SPELL_UNKNOWN && damage > 0 && attacker && attacker != this && attacker->IsClient()) {
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//might filter on (attack_skill>200 && attack_skill<250), but I dont think we need it
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attacker->FilteredMessage_StringID(attacker, Chat::DotDamage, FilterDOT,
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attacker->FilteredMessageString(attacker, Chat::DotDamage, FilterDOT,
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YOUR_HIT_DOT, GetCleanName(), itoa(damage), spells[spell_id].name);
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/* older clients don't have the below String ID, but it will be filtered */
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entity_list.FilteredMessageClose_StringID(
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entity_list.FilteredMessageCloseString(
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attacker, /* Sender */
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true, /* Skip Sender */
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RuleI(Range, SpellMessages),
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@@ -3792,37 +3792,37 @@ void Mob::HealDamage(uint32 amount, Mob *caster, uint16 spell_id)
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// message to caster
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if (caster->IsClient() && caster == this) {
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if (caster->CastToClient()->ClientVersionBit() & EQEmu::versions::maskSoFAndLater)
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FilteredMessage_StringID(caster, Chat::NonMelee, FilterHealOverTime,
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FilteredMessageString(caster, Chat::NonMelee, FilterHealOverTime,
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HOT_HEAL_SELF, itoa(acthealed), spells[spell_id].name);
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else
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FilteredMessage_StringID(caster, Chat::NonMelee, FilterHealOverTime,
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FilteredMessageString(caster, Chat::NonMelee, FilterHealOverTime,
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YOU_HEALED, GetCleanName(), itoa(acthealed));
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}
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else if (caster->IsClient() && caster != this) {
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if (caster->CastToClient()->ClientVersionBit() & EQEmu::versions::maskSoFAndLater)
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caster->FilteredMessage_StringID(caster, Chat::NonMelee, FilterHealOverTime,
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caster->FilteredMessageString(caster, Chat::NonMelee, FilterHealOverTime,
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HOT_HEAL_OTHER, GetCleanName(), itoa(acthealed),
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spells[spell_id].name);
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else
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caster->FilteredMessage_StringID(caster, Chat::NonMelee, FilterHealOverTime,
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caster->FilteredMessageString(caster, Chat::NonMelee, FilterHealOverTime,
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YOU_HEAL, GetCleanName(), itoa(acthealed));
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}
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// message to target
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if (IsClient() && caster != this) {
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if (CastToClient()->ClientVersionBit() & EQEmu::versions::maskSoFAndLater)
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FilteredMessage_StringID(this, Chat::NonMelee, FilterHealOverTime,
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FilteredMessageString(this, Chat::NonMelee, FilterHealOverTime,
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HOT_HEALED_OTHER, caster->GetCleanName(),
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itoa(acthealed), spells[spell_id].name);
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else
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FilteredMessage_StringID(this, Chat::NonMelee, FilterHealOverTime,
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FilteredMessageString(this, Chat::NonMelee, FilterHealOverTime,
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YOU_HEALED, caster->GetCleanName(), itoa(acthealed));
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}
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}
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else { // normal heals
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FilteredMessage_StringID(caster, Chat::NonMelee, FilterSpellDamage,
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FilteredMessageString(caster, Chat::NonMelee, FilterSpellDamage,
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YOU_HEALED, caster->GetCleanName(), itoa(acthealed));
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if (caster != this)
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caster->FilteredMessage_StringID(caster, Chat::NonMelee, FilterSpellDamage,
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caster->FilteredMessageString(caster, Chat::NonMelee, FilterSpellDamage,
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YOU_HEAL, GetCleanName(), itoa(acthealed));
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}
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}
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@@ -3993,10 +3993,10 @@ void Mob::TryWeaponProc(const EQEmu::ItemInstance *inst, const EQEmu::ItemData *
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if (IsPet()) {
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Mob *own = GetOwner();
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if (own)
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own->Message_StringID(Chat::Red, PROC_PETTOOLOW);
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own->MessageString(Chat::Red, PROC_PETTOOLOW);
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}
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else {
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Message_StringID(Chat::Red, PROC_TOOLOW);
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MessageString(Chat::Red, PROC_TOOLOW);
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}
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}
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else {
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@@ -4030,10 +4030,10 @@ void Mob::TryWeaponProc(const EQEmu::ItemInstance *inst, const EQEmu::ItemData *
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if (IsPet()) {
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Mob *own = GetOwner();
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if (own)
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own->Message_StringID(Chat::Red, PROC_PETTOOLOW);
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own->MessageString(Chat::Red, PROC_PETTOOLOW);
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}
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else {
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Message_StringID(Chat::Red, PROC_TOOLOW);
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MessageString(Chat::Red, PROC_TOOLOW);
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}
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}
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else {
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@@ -4183,7 +4183,7 @@ void Mob::TryPetCriticalHit(Mob *defender, DamageHitInfo &hit)
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hit.damage_done += 5;
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hit.damage_done = (hit.damage_done * critMod) / 100;
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entity_list.FilteredMessageClose_StringID(
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entity_list.FilteredMessageCloseString(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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@@ -4192,7 +4192,7 @@ void Mob::TryPetCriticalHit(Mob *defender, DamageHitInfo &hit)
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CRITICAL_HIT, /* MessageFormat: %1 scores a critical hit! (%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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);
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}
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}
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@@ -4243,7 +4243,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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/* Female */
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if (GetGender() == 1) {
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entity_list.FilteredMessageClose_StringID(
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entity_list.FilteredMessageCloseString(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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@@ -4252,11 +4252,11 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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FEMALE_SLAYUNDEAD, /* MessageFormat: %1's holy blade cleanses her target!(%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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);
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}
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/* Males and Neuter */
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else {
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entity_list.FilteredMessageClose_StringID(
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entity_list.FilteredMessageCloseString(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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@@ -4265,7 +4265,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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MALE_SLAYUNDEAD, /* MessageFormat: %1's holy blade cleanses his target!(%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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);
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}
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return;
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}
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@@ -4340,7 +4340,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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}
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hit.damage_done = hit.damage_done * 200 / 100;
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entity_list.FilteredMessageClose_StringID(
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entity_list.FilteredMessageCloseString(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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@@ -4349,7 +4349,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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DEADLY_STRIKE, /* MessageFormat: %1 scores a Deadly Strike!(%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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);
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return;
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}
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}
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@@ -4368,7 +4368,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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hit.damage_done += og_damage * 119 / 100;
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Log(Logs::Detail, Logs::Combat, "Crip damage %d", hit.damage_done);
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entity_list.FilteredMessageClose_StringID(
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entity_list.FilteredMessageCloseString(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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@@ -4377,7 +4377,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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CRIPPLING_BLOW, /* MessageFormat: %1 lands a Crippling Blow!(%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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);
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// Crippling blows also have a chance to stun
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// Kayen: Crippling Blow would cause a chance to interrupt for npcs < 55, with a
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@@ -4390,7 +4390,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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}
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/* Normal Critical hit message */
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entity_list.FilteredMessageClose_StringID(
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entity_list.FilteredMessageCloseString(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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@@ -4399,7 +4399,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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CRITICAL_HIT, /* MessageFormat: %1 scores a critical hit! (%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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);
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}
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}
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}
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@@ -4427,7 +4427,7 @@ bool Mob::TryFinishingBlow(Mob *defender, int &damage)
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(ProcChance >= zone->random.Int(1, 1000))) {
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/* Finishing Blow Critical Message */
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entity_list.FilteredMessageClose_StringID(
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entity_list.FilteredMessageCloseString(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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@@ -4435,7 +4435,7 @@ bool Mob::TryFinishingBlow(Mob *defender, int &damage)
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FilterMeleeCrits, /* FilterType: 12 */
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FINISHING_BLOW, /* MessageFormat: %1 scores a Finishing Blow!!) */
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GetCleanName() /* Message1 */
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);
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);
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damage = FB_Dmg;
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return true;
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@@ -4453,7 +4453,7 @@ void Mob::DoRiposte(Mob *defender)
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// so ahhh the angle you can riposte is larger than the angle you can hit :P
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if (!defender->IsFacingMob(this)) {
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defender->Message_StringID(Chat::TooFarAway, CANT_SEE_TARGET);
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defender->MessageString(Chat::TooFarAway, CANT_SEE_TARGET);
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return;
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}
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@@ -5042,7 +5042,7 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
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else if (GetClass() == RANGER && GetLevel() > 50) { // no double dmg on headshot
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if ((defender->IsNPC() && !defender->IsMoving() && !defender->IsRooted()) || !RuleB(Combat, ArcheryBonusRequiresStationary)) {
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hit.damage_done *= 2;
|
||||
Message_StringID(Chat::MeleeCrit, BOW_DOUBLE_DAMAGE);
|
||||
MessageString(Chat::MeleeCrit, BOW_DOUBLE_DAMAGE);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5347,7 +5347,7 @@ void Client::DoAttackRounds(Mob *target, int hand, bool IsFromSpell)
|
||||
Attack(target, hand, false, false, IsFromSpell);
|
||||
if (zone->random.Roll(flurrychance))
|
||||
Attack(target, hand, false, false, IsFromSpell);
|
||||
Message_StringID(Chat::NPCFlurry, YOU_FLURRY);
|
||||
MessageString(Chat::NPCFlurry, YOU_FLURRY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user