Change some zone server Logging to General (Level 1) debugging

This commit is contained in:
Akkadius 2015-01-21 19:08:43 -06:00
parent 46010fbfdf
commit 9f25b52f9a

View File

@ -146,7 +146,7 @@ int main(int argc, char** argv) {
worldserver.SetLauncherName("NONE"); worldserver.SetLauncherName("NONE");
} }
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading server configuration.."); Log.Out(Logs::General, Logs::Zone_Server, "Loading server configuration..");
if (!ZoneConfig::LoadConfig()) { if (!ZoneConfig::LoadConfig()) {
Log.Out(Logs::General, Logs::Error, "Loading server configuration failed."); Log.Out(Logs::General, Logs::Error, "Loading server configuration failed.");
return 1; return 1;
@ -155,7 +155,7 @@ int main(int argc, char** argv) {
worldserver.SetPassword(Config->SharedKey.c_str()); worldserver.SetPassword(Config->SharedKey.c_str());
Log.Out(Logs::Detail, Logs::Zone_Server, "Connecting to MySQL..."); Log.Out(Logs::General, Logs::Zone_Server, "Connecting to MySQL...");
if (!database.Connect( if (!database.Connect(
Config->DatabaseHost.c_str(), Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(), Config->DatabaseUsername.c_str(),
@ -179,7 +179,7 @@ int main(int argc, char** argv) {
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif #endif
Log.Out(Logs::Detail, Logs::Zone_Server, "CURRENT_VERSION: %s", CURRENT_VERSION); Log.Out(Logs::General, Logs::Zone_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);
/* /*
* Setup nice signal handlers * Setup nice signal handlers
@ -199,85 +199,85 @@ int main(int argc, char** argv) {
} }
#endif #endif
Log.Out(Logs::Detail, Logs::Zone_Server, "Mapping Incoming Opcodes"); Log.Out(Logs::General, Logs::Zone_Server, "Mapping Incoming Opcodes");
MapOpcodes(); MapOpcodes();
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading Variables"); Log.Out(Logs::General, Logs::Zone_Server, "Loading Variables");
database.LoadVariables(); database.LoadVariables();
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading zone names"); Log.Out(Logs::General, Logs::Zone_Server, "Loading zone names");
database.LoadZoneNames(); database.LoadZoneNames();
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading items"); Log.Out(Logs::General, Logs::Zone_Server, "Loading items");
if (!database.LoadItems()) { if (!database.LoadItems()) {
Log.Out(Logs::General, Logs::Error, "Loading items FAILED!"); Log.Out(Logs::General, Logs::Error, "Loading items FAILED!");
Log.Out(Logs::General, Logs::Error, "Failed. But ignoring error and going on..."); Log.Out(Logs::General, Logs::Error, "Failed. But ignoring error and going on...");
} }
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading npc faction lists"); Log.Out(Logs::General, Logs::Zone_Server, "Loading npc faction lists");
if (!database.LoadNPCFactionLists()) { if (!database.LoadNPCFactionLists()) {
Log.Out(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!"); Log.Out(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
return 1; return 1;
} }
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading loot tables"); Log.Out(Logs::General, Logs::Zone_Server, "Loading loot tables");
if (!database.LoadLoot()) { if (!database.LoadLoot()) {
Log.Out(Logs::General, Logs::Error, "Loading loot FAILED!"); Log.Out(Logs::General, Logs::Error, "Loading loot FAILED!");
return 1; return 1;
} }
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading skill caps"); Log.Out(Logs::General, Logs::Zone_Server, "Loading skill caps");
if (!database.LoadSkillCaps()) { if (!database.LoadSkillCaps()) {
Log.Out(Logs::General, Logs::Error, "Loading skill caps FAILED!"); Log.Out(Logs::General, Logs::Error, "Loading skill caps FAILED!");
return 1; return 1;
} }
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading spells"); Log.Out(Logs::General, Logs::Zone_Server, "Loading spells");
EQEmu::MemoryMappedFile *mmf = nullptr; EQEmu::MemoryMappedFile *mmf = nullptr;
LoadSpells(&mmf); LoadSpells(&mmf);
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading base data"); Log.Out(Logs::General, Logs::Zone_Server, "Loading base data");
if (!database.LoadBaseData()) { if (!database.LoadBaseData()) {
Log.Out(Logs::General, Logs::Error, "Loading base data FAILED!"); Log.Out(Logs::General, Logs::Error, "Loading base data FAILED!");
return 1; return 1;
} }
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading guilds"); Log.Out(Logs::General, Logs::Zone_Server, "Loading guilds");
guild_mgr.LoadGuilds(); guild_mgr.LoadGuilds();
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading factions"); Log.Out(Logs::General, Logs::Zone_Server, "Loading factions");
database.LoadFactionData(); database.LoadFactionData();
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading titles"); Log.Out(Logs::General, Logs::Zone_Server, "Loading titles");
title_manager.LoadTitles(); title_manager.LoadTitles();
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading AA effects"); Log.Out(Logs::General, Logs::Zone_Server, "Loading AA effects");
database.LoadAAEffects(); database.LoadAAEffects();
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading tributes"); Log.Out(Logs::General, Logs::Zone_Server, "Loading tributes");
database.LoadTributes(); database.LoadTributes();
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading corpse timers"); Log.Out(Logs::General, Logs::Zone_Server, "Loading corpse timers");
database.GetDecayTimes(npcCorpseDecayTimes); database.GetDecayTimes(npcCorpseDecayTimes);
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading commands"); Log.Out(Logs::General, Logs::Zone_Server, "Loading commands");
int retval=command_init(); int retval=command_init();
if(retval<0) if(retval<0)
Log.Out(Logs::General, Logs::Error, "Command loading FAILED"); Log.Out(Logs::General, Logs::Error, "Command loading FAILED");
else else
Log.Out(Logs::Detail, Logs::Zone_Server, "%d commands loaded", retval); Log.Out(Logs::General, Logs::Zone_Server, "%d commands loaded", retval);
//rules: //rules:
{ {
char tmp[64]; char tmp[64];
if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) { if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading rule set '%s'", tmp); Log.Out(Logs::General, Logs::Zone_Server, "Loading rule set '%s'", tmp);
if(!RuleManager::Instance()->LoadRules(&database, tmp)) { if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
Log.Out(Logs::General, Logs::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp); Log.Out(Logs::General, Logs::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp);
} }
} else { } else {
if(!RuleManager::Instance()->LoadRules(&database, "default")) { if(!RuleManager::Instance()->LoadRules(&database, "default")) {
Log.Out(Logs::Detail, Logs::Zone_Server, "No rule set configured, using default rules"); Log.Out(Logs::General, Logs::Zone_Server, "No rule set configured, using default rules");
} else { } else {
Log.Out(Logs::Detail, Logs::Zone_Server, "Loaded default rule set 'default'", tmp); Log.Out(Logs::General, Logs::Zone_Server, "Loaded default rule set 'default'", tmp);
} }
} }
} }
@ -300,7 +300,7 @@ int main(int argc, char** argv) {
#endif #endif
//now we have our parser, load the quests //now we have our parser, load the quests
Log.Out(Logs::Detail, Logs::Zone_Server, "Loading quests"); Log.Out(Logs::General, Logs::Zone_Server, "Loading quests");
parse->ReloadQuests(); parse->ReloadQuests();
if (!worldserver.Connect()) { if (!worldserver.Connect()) {
@ -315,7 +315,7 @@ int main(int argc, char** argv) {
#endif #endif
#endif #endif
if (!strlen(zone_name) || !strcmp(zone_name,".")) { if (!strlen(zone_name) || !strcmp(zone_name,".")) {
Log.Out(Logs::Detail, Logs::Zone_Server, "Entering sleep mode"); Log.Out(Logs::General, Logs::Zone_Server, "Entering sleep mode");
} else if (!Zone::Bootup(database.GetZoneID(zone_name), 0, true)) { //todo: go above and fix this to allow cmd line instance } else if (!Zone::Bootup(database.GetZoneID(zone_name), 0, true)) { //todo: go above and fix this to allow cmd line instance
Log.Out(Logs::General, Logs::Error, "Zone Bootup failed :: Zone::Bootup"); Log.Out(Logs::General, Logs::Error, "Zone Bootup failed :: Zone::Bootup");
zone = 0; zone = 0;
@ -347,7 +347,7 @@ int main(int argc, char** argv) {
worldserver.Process(); worldserver.Process();
if (!eqsf.IsOpen() && Config->ZonePort!=0) { if (!eqsf.IsOpen() && Config->ZonePort!=0) {
Log.Out(Logs::Detail, Logs::Zone_Server, "Starting EQ Network server on port %d",Config->ZonePort); Log.Out(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d",Config->ZonePort);
if (!eqsf.Open(Config->ZonePort)) { if (!eqsf.Open(Config->ZonePort)) {
Log.Out(Logs::General, Logs::Error, "Failed to open port %d",Config->ZonePort); Log.Out(Logs::General, Logs::Error, "Failed to open port %d",Config->ZonePort);
ZoneConfig::SetZonePort(0); ZoneConfig::SetZonePort(0);
@ -478,14 +478,14 @@ int main(int argc, char** argv) {
safe_delete(taskmanager); safe_delete(taskmanager);
command_deinit(); command_deinit();
safe_delete(parse); safe_delete(parse);
Log.Out(Logs::Detail, Logs::Zone_Server, "Proper zone shutdown complete."); Log.Out(Logs::General, Logs::Zone_Server, "Proper zone shutdown complete.");
Log.CloseFileLogs(); Log.CloseFileLogs();
return 0; return 0;
} }
void CatchSignal(int sig_num) { void CatchSignal(int sig_num) {
#ifdef _WINDOWS #ifdef _WINDOWS
Log.Out(Logs::Detail, Logs::Zone_Server, "Recieved signal: %i", sig_num); Log.Out(Logs::General, Logs::Zone_Server, "Recieved signal: %i", sig_num);
#endif #endif
RunLoops = false; RunLoops = false;
} }
@ -495,7 +495,7 @@ void Shutdown()
Zone::Shutdown(true); Zone::Shutdown(true);
RunLoops = false; RunLoops = false;
worldserver.Disconnect(); worldserver.Disconnect();
Log.Out(Logs::Detail, Logs::Zone_Server, "Shutting down..."); Log.Out(Logs::General, Logs::Zone_Server, "Shutting down...");
Log.CloseFileLogs(); Log.CloseFileLogs();
} }