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[Fix] Add crash checks for certain PlayerEventLogs (#4761)
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+2
-2
@@ -763,7 +763,7 @@ void Client::DropItem(int16 slot_id, bool recurse)
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int i = 0;
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if (player_event_logs.IsEventEnabled(PlayerEvent::DROPPED_ITEM)) {
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if (inst && player_event_logs.IsEventEnabled(PlayerEvent::DROPPED_ITEM)) {
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auto e = PlayerEvent::DroppedItemEvent{
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.item_id = inst->GetID(),
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.augment_1_id = inst->GetAugmentItemID(0),
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@@ -1655,7 +1655,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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DeleteItemInInventory(EQ::invslot::slotCursor, 0, true);
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if (player_event_logs.IsEventEnabled(PlayerEvent::ITEM_DESTROY)) {
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if (test_inst && player_event_logs.IsEventEnabled(PlayerEvent::ITEM_DESTROY)) {
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auto e = PlayerEvent::DestroyItemEvent{
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.item_id = test_inst->GetItem()->ID,
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.item_name = test_inst->GetItem()->Name,
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