[Fix] Add crash checks for certain PlayerEventLogs (#4761)

This commit is contained in:
Mitch Freeman
2025-03-07 18:17:36 -04:00
committed by GitHub
parent 7ab32af4dc
commit 9ee095b354
6 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -763,7 +763,7 @@ void Client::DropItem(int16 slot_id, bool recurse)
int i = 0;
if (player_event_logs.IsEventEnabled(PlayerEvent::DROPPED_ITEM)) {
if (inst && player_event_logs.IsEventEnabled(PlayerEvent::DROPPED_ITEM)) {
auto e = PlayerEvent::DroppedItemEvent{
.item_id = inst->GetID(),
.augment_1_id = inst->GetAugmentItemID(0),
@@ -1655,7 +1655,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
DeleteItemInInventory(EQ::invslot::slotCursor, 0, true);
if (player_event_logs.IsEventEnabled(PlayerEvent::ITEM_DESTROY)) {
if (test_inst && player_event_logs.IsEventEnabled(PlayerEvent::ITEM_DESTROY)) {
auto e = PlayerEvent::DestroyItemEvent{
.item_id = test_inst->GetItem()->ID,
.item_name = test_inst->GetItem()->Name,