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[Fix] Add crash checks for certain PlayerEventLogs (#4761)
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@@ -197,7 +197,7 @@ void command_parcels(Client *c, const Seperator *sep)
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send_to_client.at(0).character_name.c_str()
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);
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if (player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
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if (inst && player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
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PlayerEvent::ParcelSend e{};
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e.from_player_name = parcel_out.from_name;
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e.to_player_name = send_to_client.at(0).character_name;
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@@ -281,7 +281,7 @@ void command_parcels(Client *c, const Seperator *sep)
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send_to_client.at(0).character_name.c_str()
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);
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if (player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
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if (inst && player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
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PlayerEvent::ParcelSend e{};
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e.from_player_name = parcel_out.from_name;
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e.to_player_name = send_to_client.at(0).character_name;
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