[Fix] Add crash checks for certain PlayerEventLogs (#4761)

This commit is contained in:
Mitch Freeman
2025-03-07 18:17:36 -04:00
committed by GitHub
parent 7ab32af4dc
commit 9ee095b354
6 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -197,7 +197,7 @@ void command_parcels(Client *c, const Seperator *sep)
send_to_client.at(0).character_name.c_str()
);
if (player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
if (inst && player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
PlayerEvent::ParcelSend e{};
e.from_player_name = parcel_out.from_name;
e.to_player_name = send_to_client.at(0).character_name;
@@ -281,7 +281,7 @@ void command_parcels(Client *c, const Seperator *sep)
send_to_client.at(0).character_name.c_str()
);
if (player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
if (inst && player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
PlayerEvent::ParcelSend e{};
e.from_player_name = parcel_out.from_name;
e.to_player_name = send_to_client.at(0).character_name;