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[Fix] Add crash checks for certain PlayerEventLogs (#4761)
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@@ -1569,7 +1569,7 @@ void Corpse::LootCorpseItem(Client *c, const EQApplicationPacket *app)
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}
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}
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if (player_event_logs.IsEventEnabled(PlayerEvent::LOOT_ITEM) && !IsPlayerCorpse()) {
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if (inst && player_event_logs.IsEventEnabled(PlayerEvent::LOOT_ITEM) && !IsPlayerCorpse()) {
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auto e = PlayerEvent::LootItemEvent{
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.item_id = inst->GetItem()->ID,
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.item_name = inst->GetItem()->Name,
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