Lull spell effect revisions

This commit is contained in:
KayenEQ
2014-03-08 05:35:22 -05:00
parent 1476ebdfe6
commit 9ecf98195c
3 changed files with 15 additions and 11 deletions
+2 -1
View File
@@ -1446,7 +1446,8 @@ bool Mob::PassCharismaCheck(Mob* caster, Mob* spellTarget, uint16 spell_id) {
else
{
// Assume this is a harmony/pacify spell
resist_check = ResistSpell(spells[spell_id].resisttype, spell_id, caster);
// If 'Lull' spell resists, do a second resist check with a charisma modifier AND regular resist checks. If resists agian you gain aggro.
resist_check = ResistSpell(spells[spell_id].resisttype, spell_id, caster, true);
if (resist_check == 100)
return true;