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[Cleanup] Cleanup spell and max level bucket logic. (#2181)
* [Cleanup] Cleanup spell and max level bucket logic. - Spell buckets will now allow new mob->SetBucket() buckets since most people use these now. - Max level bucket will now allow new mob->SetBucket() bucket since most people use these now. - Clean up GetScribeableSpells() and GetLearnableDisciplines() logic and magic numbers. - Make GetClientMaxLevel() uint8 instead of int since it can only be 0-255. * Fix typo from other commit. * Lua setter. * Update client.cpp
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@@ -423,8 +423,8 @@ public:
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void SetSecondaryWeaponOrnamentation(uint32 model_id);
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void TaskSelector(luabind::adl::object table);
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void SetClientMaxLevel(int value);
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int GetClientMaxLevel();
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void SetClientMaxLevel(uint8 max_level);
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uint8 GetClientMaxLevel();
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void DialogueWindow(std::string markdown);
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