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[Charm] Push up fragments of Kayen's PR back up (#1659)
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@ -197,7 +197,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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// if buff slot, use instrument mod there, otherwise calc it
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// if buff slot, use instrument mod there, otherwise calc it
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uint32 instrument_mod = buffslot > -1 ? buffs[buffslot].instrument_mod : caster ? caster->GetInstrumentMod(spell_id) : 10;
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uint32 instrument_mod = buffslot > -1 ? buffs[buffslot].instrument_mod : caster ? caster->GetInstrumentMod(spell_id) : 10;
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// iterate through the effects in the spell
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// iterate through the effects in the spell
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for (i = 0; i < EFFECT_COUNT; i++)
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for (i = 0; i < EFFECT_COUNT; i++)
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{
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{
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@ -728,11 +728,32 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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snprintf(effect_desc, _EDLEN, "Charm: %+i (up to lvl %d)", effect_value, spell.max[i]);
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snprintf(effect_desc, _EDLEN, "Charm: %+i (up to lvl %d)", effect_value, spell.max[i]);
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#endif
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#endif
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if (!caster) // can't be someone's pet unless we know who that someone is
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if (!caster) { // can't be someone's pet unless we know who that someone is
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break;
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break;
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}
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if(IsNPC())
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if (IsClient() && caster->IsClient()) {
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{
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caster->Message(Chat::White, "Unable to cast charm on a fellow player.");
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BuffFadeByEffect(SE_Charm);
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break;
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}
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else if (IsCorpse()) {
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caster->Message(Chat::White, "Unable to cast charm on a corpse.");
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BuffFadeByEffect(SE_Charm);
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break;
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}
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else if (caster->GetPet() != nullptr && caster->IsClient()) {
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caster->Message(Chat::White, "You cannot charm something when you already have a pet.");
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BuffFadeByEffect(SE_Charm);
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break;
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}
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else if (GetOwner()) {
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caster->Message(Chat::White, "You cannot charm someone else's pet!");
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BuffFadeByEffect(SE_Charm);
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break;
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}
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if (IsNPC()) {
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CastToNPC()->SaveGuardSpotCharm();
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CastToNPC()->SaveGuardSpotCharm();
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}
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}
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InterruptSpell();
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InterruptSpell();
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@ -740,24 +761,6 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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entity_list.RemoveFromTargets(this);
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entity_list.RemoveFromTargets(this);
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WipeHateList();
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WipeHateList();
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if (IsClient() && caster->IsClient()) {
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caster->Message(Chat::White, "Unable to cast charm on a fellow player.");
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BuffFadeByEffect(SE_Charm);
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break;
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} else if(IsCorpse()) {
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caster->Message(Chat::White, "Unable to cast charm on a corpse.");
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BuffFadeByEffect(SE_Charm);
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break;
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} else if(caster->GetPet() != nullptr && caster->IsClient()) {
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caster->Message(Chat::White, "You cannot charm something when you already have a pet.");
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BuffFadeByEffect(SE_Charm);
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break;
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} else if(GetOwner()) {
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caster->Message(Chat::White, "You cannot charm someone else's pet!");
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BuffFadeByEffect(SE_Charm);
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break;
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}
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Mob *my_pet = GetPet();
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Mob *my_pet = GetPet();
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if(my_pet)
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if(my_pet)
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{
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{
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@ -2358,7 +2361,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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if (!caster) {
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if (!caster) {
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break;
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break;
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}
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}
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switch(spells[spell_id].skill) {
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switch(spells[spell_id].skill) {
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case EQ::skills::SkillThrowing:
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case EQ::skills::SkillThrowing:
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caster->DoThrowingAttackDmg(this, nullptr, nullptr, effect_value,spells[spell_id].base2[i], 0, ReuseTime);
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caster->DoThrowingAttackDmg(this, nullptr, nullptr, effect_value,spells[spell_id].base2[i], 0, ReuseTime);
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@ -3529,7 +3532,7 @@ snare has both of them negative, yet their range should work the same:
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break;
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break;
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case 119: // confirmed 2/6/04
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case 119: // confirmed 2/6/04
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result = ubase + (caster_level / 8);
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result = ubase + (caster_level / 8);
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break;
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break;
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case 120:
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case 120:
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{
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{
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@ -4563,7 +4566,7 @@ int32 Client::CalcAAFocus(focusType type, const AA::Rank &rank, uint16 spell_id)
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int32 base1 = 0;
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int32 base1 = 0;
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int32 base2 = 0;
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int32 base2 = 0;
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uint32 slot = 0;
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uint32 slot = 0;
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int index_id = -1;
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int index_id = -1;
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uint32 focus_reuse_time = 0;
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uint32 focus_reuse_time = 0;
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@ -8614,7 +8617,7 @@ void Mob::SpreadVirusEffect(int32 spell_id, uint32 caster_id, int32 buff_tics_re
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bool Mob::IsFocusProcLimitTimerActive(int32 focus_spell_id) {
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bool Mob::IsFocusProcLimitTimerActive(int32 focus_spell_id) {
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/*
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/*
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Used with SPA SE_Ff_FocusTimerMin to limit how often a focus effect can be applied.
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Used with SPA SE_Ff_FocusTimerMin to limit how often a focus effect can be applied.
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Ie. Can only have a spell trigger once every 15 seconds, or to be more creative can only
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Ie. Can only have a spell trigger once every 15 seconds, or to be more creative can only
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have the fire spells received a very high special focused once every 30 seconds.
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have the fire spells received a very high special focused once every 30 seconds.
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Note, this stores timers for both spell, item and AA related focuses For AA the focus_spell_id
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Note, this stores timers for both spell, item and AA related focuses For AA the focus_spell_id
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@ -8637,7 +8640,7 @@ bool Mob::IsFocusProcLimitTimerActive(int32 focus_spell_id) {
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}
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}
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void Mob::SetFocusProcLimitTimer(int32 focus_spell_id, uint32 focus_reuse_time) {
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void Mob::SetFocusProcLimitTimer(int32 focus_spell_id, uint32 focus_reuse_time) {
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bool is_set = false;
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bool is_set = false;
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for (int i = 0; i < MAX_FOCUS_PROC_LIMIT_TIMERS; i++) {
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for (int i = 0; i < MAX_FOCUS_PROC_LIMIT_TIMERS; i++) {
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