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DBSetGuildLeader converted to QueryDatabase
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@ -598,41 +598,37 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
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bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
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if(m_db == nullptr) {
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_log(GUILDS__DB, "Requested to set the leader for guild %d when we have no database object.", guild_id);
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return(false);
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return false;
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}
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std::map<uint32, GuildInfo *>::const_iterator res;
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res = m_guilds.find(guild_id);
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if(res == m_guilds.end())
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return(false);
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return false;
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GuildInfo *info = res->second;
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char errbuf[MYSQL_ERRMSG_SIZE];
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char *query = 0;
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//insert the new `guilds` entry
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if (!m_db->RunQuery(query, MakeAnyLenString(&query,
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"UPDATE guilds SET leader='%d' WHERE id=%d",
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leader, guild_id), errbuf))
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std::string query = StringFormat("UPDATE guilds SET leader='%d' WHERE id=%d",leader, guild_id);
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auto results = m_db->QueryDatabase(query);
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if (!results.Success())
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{
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_log(GUILDS__ERROR, "Error changing leader on guild %d '%s': %s", guild_id, query, errbuf);
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safe_delete_array(query);
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return(false);
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_log(GUILDS__ERROR, "Error changing leader on guild %d '%s': %s", guild_id, query.c_str(), results.ErrorMessage().c_str());
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return false;
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}
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safe_delete_array(query);
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//set the old leader to officer
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if(!DBSetGuildRank(info->leader_char_id, GUILD_OFFICER))
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return(false);
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return false;
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//set the new leader to leader
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if(!DBSetGuildRank(leader, GUILD_LEADER))
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return(false);
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return false;
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_log(GUILDS__DB, "Set guild leader for guild %d to %d in the database", guild_id, leader);
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info->leader_char_id = leader; //update our local record.
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return(true);
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return true;
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}
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bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const char *setter) {
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