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Spell push values can be negative
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@ -2663,7 +2663,7 @@ void Mob::BardPulse(uint16 spell_id, Mob *caster) {
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action->effect_flag = 4;
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action->effect_flag = 4;
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if(spells[spell_id].pushback > 0 || spells[spell_id].pushup > 0)
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if(spells[spell_id].pushback != 0.0f || spells[spell_id].pushup != 0.0f)
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{
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{
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if(IsClient())
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if(IsClient())
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{
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{
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@ -3937,7 +3937,7 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
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// the complete sequence is 2 actions and 1 damage message
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// the complete sequence is 2 actions and 1 damage message
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action->effect_flag = 0x04; // this is a success flag
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action->effect_flag = 0x04; // this is a success flag
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if(spells[spell_id].pushback > 0 || spells[spell_id].pushup > 0)
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if(spells[spell_id].pushback != 0.0f || spells[spell_id].pushup != 0.0f)
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{
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{
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if(spelltar->IsClient())
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if(spelltar->IsClient())
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{
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{
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