[Spells] Implemented SPA 463 SE_SHIELD_TARGET (#4224)

SPA 463 SE_SHIELD_TARGET

Live description: "Shields your target, taking a percentage of their damage".

Only example spell on live is an NPC who uses it during a raid event "Laurion's Song" expansion. SPA 54492 'Guardian Stance' Described as 100% Melee Shielding

Example of mechanic. Base value = 70. Caster puts buff on target. Each melee hit Buff Target takes 70% less damage, Buff Caster receives 30% of the melee damage.
Added mechanic to cause buff to fade if target or caster are separated by a distance greater than the casting range of the spell. This allows similar mechanics to the /shield ability, without a range removal mechanic it would be too easy to abuse if put on a player spell. *can not confirm live does this currently

Can not be cast on self.
This commit is contained in:
KayenEQ
2024-03-30 13:34:03 -04:00
committed by GitHub
parent cd89926435
commit 9e3bf91374
6 changed files with 101 additions and 5 deletions
+1
View File
@@ -995,6 +995,7 @@ public:
inline void SetDualWieldingSameDelayWeapons(int32 val) { dw_same_delay = val; }
bool IsTargetedFocusEffect(int focus_type);
bool HasPersistDeathIllusion(int32 spell_id);
void DoShieldDamageOnShielderSpellEffect(Mob* shield_target, int64 hit_damage_done, EQ::skills::SkillType skillInUse);
bool TryDoubleMeleeRoundEffect();