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[Spells] Implemented SPA 463 SE_SHIELD_TARGET (#4224)
SPA 463 SE_SHIELD_TARGET Live description: "Shields your target, taking a percentage of their damage". Only example spell on live is an NPC who uses it during a raid event "Laurion's Song" expansion. SPA 54492 'Guardian Stance' Described as 100% Melee Shielding Example of mechanic. Base value = 70. Caster puts buff on target. Each melee hit Buff Target takes 70% less damage, Buff Caster receives 30% of the melee damage. Added mechanic to cause buff to fade if target or caster are separated by a distance greater than the casting range of the spell. This allows similar mechanics to the /shield ability, without a range removal mechanic it would be too easy to abuse if put on a player spell. *can not confirm live does this currently Can not be cast on self.
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@@ -1257,7 +1257,7 @@ typedef enum {
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#define SE_Ff_Override_NotFocusable 460 // implemented, @Fc, Allow spell to be focused event if flagged with 'not_focusable' in spell table, base: 1
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#define SE_ImprovedDamage2 461 // implemented, @Fc, On Caster, spell damage mod pct, base: min pct, limit: max pct
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#define SE_FcDamageAmt2 462 // implemented, @Fc, On Caster, spell damage mod flat amt, base: amt
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//#define SE_Shield_Target 463 //
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#define SE_Shield_Target 463 // implemented, Base1 % damage shielded on target
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#define SE_PC_Pet_Rampage 464 // implemented - Base1 % chance to do rampage for base2 % of damage each melee round
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#define SE_PC_Pet_AE_Rampage 465 // implemented - Base1 % chance to do AE rampage for base2 % of damage each melee round
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#define SE_PC_Pet_Flurry_Chance 466 // implemented - Base1 % chance to do flurry from double attack hit.
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