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[Quest API] (Performance) Check event exists before export and execute EVENT_POPUP_RESPONSE (#2881)
# Notes - Optionally parses this event instead of always doing so.
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@ -11334,16 +11334,20 @@ void Client::Handle_OP_PopupResponse(const EQApplicationPacket *app)
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break;
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break;
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}
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}
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const auto export_string = fmt::format("{}", popup_response->popupid);
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if (parse->PlayerHasQuestSub(EVENT_POPUP_RESPONSE)) {
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parse->EventPlayer(EVENT_POPUP_RESPONSE, this, std::to_string(popup_response->popupid), 0);
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parse->EventPlayer(EVENT_POPUP_RESPONSE, this, export_string, 0);
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}
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auto t = GetTarget();
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auto t = GetTarget();
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if (t) {
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if (t) {
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if (t->IsNPC()) {
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if (t->IsNPC()) {
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parse->EventNPC(EVENT_POPUP_RESPONSE, t->CastToNPC(), this, export_string, 0);
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if (parse->HasQuestSub(t->GetNPCTypeID(), EVENT_POPUP_RESPONSE)) {
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parse->EventNPC(EVENT_POPUP_RESPONSE, t->CastToNPC(), this, std::to_string(popup_response->popupid), 0);
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}
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} else if (t->IsBot()) {
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} else if (t->IsBot()) {
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parse->EventBot(EVENT_POPUP_RESPONSE, t->CastToBot(), this, export_string, 0);
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if (parse->BotHasQuestSub(EVENT_POPUP_RESPONSE)) {
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parse->EventBot(EVENT_POPUP_RESPONSE, t->CastToBot(), this, std::to_string(popup_response->popupid), 0);
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}
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}
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}
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}
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}
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}
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}
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