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Add logging for flee
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@@ -4011,10 +4011,9 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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break;
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}
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case SE_ImmuneFleeing:
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{
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if(RuleB(Combat, EnableFearPathing)){
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if(flee_mode) {
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case SE_ImmuneFleeing: {
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if (RuleB(Combat, EnableFearPathing)) {
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if (flee_mode) {
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currently_fleeing = true;
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CheckFlee();
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break;
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