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[Quest API] (Performance) Check event exists before export and execute EVENT_GM_COMMAND (#2890)
# Notes - Optionally parse this event instead of always doing so.
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@ -590,7 +590,9 @@ int command_realdispatch(Client *c, std::string message, bool ignore_status)
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return -1;
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return -1;
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}
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}
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parse->EventPlayer(EVENT_GM_COMMAND, c, message, 0);
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if (parse->PlayerHasQuestSub(EVENT_GM_COMMAND)) {
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parse->EventPlayer(EVENT_GM_COMMAND, c, message, 0);
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}
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if (player_event_logs.IsEventEnabled(PlayerEvent::GM_COMMAND) && message != "#help") {
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if (player_event_logs.IsEventEnabled(PlayerEvent::GM_COMMAND) && message != "#help") {
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auto e = PlayerEvent::GMCommandEvent{
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auto e = PlayerEvent::GMCommandEvent{
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