mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Move stuck code out of main pathing function so we can add logging easily later
This commit is contained in:
+16
-27
@@ -48,15 +48,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
WaypointChanged = true;
|
||||
NodeReached = false;
|
||||
if (stuck) {
|
||||
bool partial = false;
|
||||
bool stuck = false;
|
||||
auto r = zone->pathing->FindRoute(To, From, partial, stuck);
|
||||
Route.clear();
|
||||
|
||||
auto final_node = r.back();
|
||||
Route.push_back(final_node);
|
||||
AdjustRoute(Route, flymode, GetModelOffset());
|
||||
return (*Route.begin()).pos;
|
||||
return HandleStuckPath(To, From);
|
||||
}
|
||||
|
||||
if (Route.empty()) {
|
||||
@@ -81,15 +73,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
NodeReached = false;
|
||||
|
||||
if (stuck) {
|
||||
bool partial = false;
|
||||
bool stuck = false;
|
||||
auto r = zone->pathing->FindRoute(To, From, partial, stuck);
|
||||
Route.clear();
|
||||
|
||||
auto final_node = r.back();
|
||||
Route.push_back(final_node);
|
||||
AdjustRoute(Route, flymode, GetModelOffset());
|
||||
return (*Route.begin()).pos;
|
||||
return HandleStuckPath(To, From);
|
||||
}
|
||||
|
||||
if (Route.empty()) {
|
||||
@@ -154,15 +138,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
WaypointChanged = true;
|
||||
|
||||
if (stuck) {
|
||||
bool partial = false;
|
||||
bool stuck = false;
|
||||
auto r = zone->pathing->FindRoute(To, From, partial, stuck);
|
||||
Route.clear();
|
||||
|
||||
auto final_node = r.back();
|
||||
Route.push_back(final_node);
|
||||
AdjustRoute(Route, flymode, GetModelOffset());
|
||||
return (*Route.begin()).pos;
|
||||
return HandleStuckPath(To, From);
|
||||
}
|
||||
|
||||
if(Route.empty()) {
|
||||
@@ -207,6 +183,19 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
return To;
|
||||
}
|
||||
|
||||
glm::vec3 Mob::HandleStuckPath(const glm::vec3 &To, const glm::vec3 &From)
|
||||
{
|
||||
bool partial = false;
|
||||
bool stuck = false;
|
||||
auto r = zone->pathing->FindRoute(To, From, partial, stuck);
|
||||
Route.clear();
|
||||
|
||||
auto final_node = r.back();
|
||||
Route.push_back(final_node);
|
||||
AdjustRoute(Route, flymode, GetModelOffset());
|
||||
return (*Route.begin()).pos;
|
||||
}
|
||||
|
||||
void CullPoints(std::vector<FindPerson_Point> &points) {
|
||||
if (!zone->HasMap()) {
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user