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Move stuck code out of main pathing function so we can add logging easily later
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@@ -1264,6 +1264,7 @@ protected:
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void CalculateNewFearpoint();
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float FindGroundZ(float new_x, float new_y, float z_offset=0.0);
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glm::vec3 UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &WaypointChange, bool &NodeReached);
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glm::vec3 HandleStuckPath(const glm::vec3 &To, const glm::vec3 &From);
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virtual float GetSympatheticProcChances(uint16 spell_id, int16 ProcRateMod, int32 ItemProcRate = 0);
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int16 GetSympatheticSpellProcRate(uint16 spell_id);
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