Cleaned up GetUnusedInstanceID logic and renamed instance_lockout* tables to instance_list*

This commit is contained in:
sorvani
2014-02-13 11:24:54 -06:00
parent e5fd0f5d75
commit 9d938cdd58
4 changed files with 46 additions and 77 deletions
+5
View File
@@ -1,5 +1,10 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 02/13/2014 ==
Sorvani: Renamed the instance_lockout and instance_lockout_player tables to instance_list and instance_list_player. Cleaned up the Database::GetUnusedInstanceID logic.
Required SQL: utils/sql/git/2014_02_13_Rename_instance_lockout_tables.sql
== 02/10/2014 ==
demonstar55 (Secrets): Re-wrote the entity list to be a std::map. This should be used for direct entityID lookups and is noticably faster performance-wise. Also should result in less nil pointers potentially.
Secrets: Fixed a crash issue that could occur on #repop related to quest timers.