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Cleaned up GetUnusedInstanceID logic and renamed instance_lockout* tables to instance_list*
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@@ -1,5 +1,10 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 02/13/2014 ==
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Sorvani: Renamed the instance_lockout and instance_lockout_player tables to instance_list and instance_list_player. Cleaned up the Database::GetUnusedInstanceID logic.
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Required SQL: utils/sql/git/2014_02_13_Rename_instance_lockout_tables.sql
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== 02/10/2014 ==
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demonstar55 (Secrets): Re-wrote the entity list to be a std::map. This should be used for direct entityID lookups and is noticably faster performance-wise. Also should result in less nil pointers potentially.
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Secrets: Fixed a crash issue that could occur on #repop related to quest timers.
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