From 9d6a7ad7439aca168d413c5da6ddc8c6d704a17d Mon Sep 17 00:00:00 2001 From: Alex King <89047260+Kinglykrab@users.noreply.github.com> Date: Wed, 17 May 2023 08:58:02 -0400 Subject: [PATCH] [Cleanup] Remove SetGraveyard() from zone.cpp/zone.h (#3354) # Notes - This is unused. --- zone/zone.cpp | 5 ----- zone/zone.h | 1 - 2 files changed, 6 deletions(-) diff --git a/zone/zone.cpp b/zone/zone.cpp index 00915aee1..b2e12c7d1 100644 --- a/zone/zone.cpp +++ b/zone/zone.cpp @@ -2205,11 +2205,6 @@ bool Zone::HasGraveyard() { return Result; } -void Zone::SetGraveyard(uint32 zoneid, const glm::vec4& graveyardPosition) { - pgraveyard_zoneid = zoneid; - m_graveyard = graveyardPosition; -} - void Zone::LoadZoneBlockedSpells() { if (!blocked_spells) { diff --git a/zone/zone.h b/zone/zone.h index 6a6906684..0e67af6ad 100755 --- a/zone/zone.h +++ b/zone/zone.h @@ -296,7 +296,6 @@ public: void RequestUCSServerStatus(); void ResetAuth(); void SetDate(uint16 year, uint8 month, uint8 day, uint8 hour, uint8 minute); - void SetGraveyard(uint32 zoneid, const glm::vec4 &graveyardPosition); void SetInstanceTimer(uint32 new_duration); void SetStaticZone(bool sz) { staticzone = sz; } void SetTime(uint8 hour, uint8 minute, bool update_world = true);