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[Quest API] Simplify bulk Scribe and Train logic. (#1660)
* [Quest API] Simplify bulk Scribe and Train logic. - Add $client->GetFreeDisciplineSlot(starting_slot) to Perl. - Add $client->ScribeSpells(min_level, max_level) to Perl. - Add $client->LearnDisciplines(min_level, max_level) to Perl. - Add client:GetNextAvailableDisciplineSlot(starting_slot) to Lua. - Add client:ScribeSpells(min_level, max_level) to Lua. - Add client:LearnDisciplines(min_level, max_level) to Lua. Convert quest::scribespells() and quest::traindisc() to use new ScribeSpells and LearnDisciplines methods for consistency. * Update command.cpp
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@@ -176,11 +176,13 @@ public:
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luabind::object GetScribeableSpells(lua_State* L, uint8 min_level, uint8 max_level);
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void ScribeSpell(int spell_id, int slot);
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void ScribeSpell(int spell_id, int slot, bool update_client);
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uint16 ScribeSpells(uint8 min_level, uint8 max_level);
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void UnscribeSpell(int slot);
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void UnscribeSpell(int slot, bool update_client);
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void UnscribeSpellAll();
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void UnscribeSpellAll(bool update_client);
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void TrainDisc(int itemid);
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uint16 LearnDisciplines(uint8 min_level, uint8 max_level);
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void TrainDiscBySpellID(int32 spell_id);
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int GetDiscSlotBySpellID(int32 spell_id);
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void UntrainDisc(int slot);
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@@ -300,6 +302,8 @@ public:
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void ClearCompassMark();
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int GetNextAvailableSpellBookSlot();
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int GetNextAvailableSpellBookSlot(int start);
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int GetNextAvailableDisciplineSlot();
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int GetNextAvailableDisciplineSlot(int starting_slot);
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uint32 GetSpellIDByBookSlot(int book_slot);
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int FindSpellBookSlotBySpellID(int spell_id);
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void UpdateTaskActivity(int task, int activity, int count);
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