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[Quest API] Simplify bulk Scribe and Train logic. (#1660)
* [Quest API] Simplify bulk Scribe and Train logic. - Add $client->GetFreeDisciplineSlot(starting_slot) to Perl. - Add $client->ScribeSpells(min_level, max_level) to Perl. - Add $client->LearnDisciplines(min_level, max_level) to Perl. - Add client:GetNextAvailableDisciplineSlot(starting_slot) to Lua. - Add client:ScribeSpells(min_level, max_level) to Lua. - Add client:LearnDisciplines(min_level, max_level) to Lua. Convert quest::scribespells() and quest::traindisc() to use new ScribeSpells and LearnDisciplines methods for consistency. * Update command.cpp
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+25
-1
@@ -2291,6 +2291,26 @@ void Lua_Client::RemoveLDoNWin(uint32 theme_id) {
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self->UpdateLDoNWinLoss(theme_id, true, true);
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}
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uint16 Lua_Client::ScribeSpells(uint8 min_level, uint8 max_level) {
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Lua_Safe_Call_Int();
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return self->ScribeSpells(min_level, max_level);
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}
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uint16 Lua_Client::LearnDisciplines(uint8 min_level, uint8 max_level) {
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Lua_Safe_Call_Int();
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return self->LearnDisciplines(min_level, max_level);
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}
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int Lua_Client::GetNextAvailableDisciplineSlot() {
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Lua_Safe_Call_Int();
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return self->GetNextAvailableDisciplineSlot();
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}
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int Lua_Client::GetNextAvailableDisciplineSlot(int starting_slot) {
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Lua_Safe_Call_Int();
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return self->GetNextAvailableDisciplineSlot(starting_slot);
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}
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luabind::scope lua_register_client() {
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return luabind::class_<Lua_Client, Lua_Mob>("Client")
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.def(luabind::constructor<>())
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@@ -2673,7 +2693,11 @@ luabind::scope lua_register_client() {
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.def("UntrainDiscBySpellID", (void(Lua_Client::*)(uint16,bool))&Lua_Client::UntrainDiscBySpellID)
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.def("SummonBaggedItems", (void(Lua_Client::*)(uint32,luabind::adl::object))&Lua_Client::SummonBaggedItems)
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.def("RemoveLDoNLoss", (void(Lua_Client::*)(uint32))&Lua_Client::RemoveLDoNLoss)
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.def("RemoveLDoNWin", (void(Lua_Client::*)(uint32))&Lua_Client::RemoveLDoNWin);
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.def("RemoveLDoNWin", (void(Lua_Client::*)(uint32))&Lua_Client::RemoveLDoNWin)
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.def("ScribeSpells", (uint16(Lua_Client::*)(uint8,uint8))&Lua_Client::ScribeSpells)
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.def("LearnDisciplines", (uint16(Lua_Client::*)(uint8,uint8))&Lua_Client::LearnDisciplines)
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.def("GetNextAvailableDisciplineSlot", (int(Lua_Client::*)(void))&Lua_Client::GetNextAvailableDisciplineSlot)
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.def("GetNextAvailableDisciplineSlot", (int(Lua_Client::*)(int))&Lua_Client::GetNextAvailableDisciplineSlot);
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}
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luabind::scope lua_register_inventory_where() {
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