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[Character] Convert Load/Save of Character Skills to Repositories (#3843)
* [Character] Convert Load/Save of Character Skills to Repositories - Converts `LoadCharacterSkills` and `SaveCharacterSkill` to repositories. * Update zonedb.cpp
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+28
-21
@@ -28,6 +28,7 @@
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#include "../common/repositories/character_material_repository.h"
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#include "../common/repositories/character_memmed_spells_repository.h"
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#include "../common/repositories/character_spells_repository.h"
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#include "../common/repositories/character_skills_repository.h"
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#include <ctime>
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#include <iostream>
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@@ -782,24 +783,24 @@ bool ZoneDatabase::LoadCharacterDisciplines(uint32 character_id, PlayerProfile_S
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return true;
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}
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bool ZoneDatabase::LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp){
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std::string query = StringFormat(
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"SELECT "
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"skill_id, "
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"`value` "
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"FROM "
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"`character_skills` "
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"WHERE `id` = %u ORDER BY `skill_id`", character_id);
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auto results = database.QueryDatabase(query);
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int i = 0;
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/* Initialize Skill */
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for (i = 0; i < MAX_PP_SKILL; ++i)
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pp->skills[i] = 0;
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bool ZoneDatabase::LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp)
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{
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const auto& l = CharacterSkillsRepository::GetWhere(
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*this,
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fmt::format(
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"`id` = {} ORDER BY `skill_id",
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character_id
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)
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);
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for (auto& row = results.begin(); row != results.end(); ++row) {
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i = Strings::ToInt(row[0]);
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if (i < MAX_PP_SKILL)
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pp->skills[i] = Strings::ToInt(row[1]);
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for (int i = 0; i < MAX_PP_SKILL; ++i) { // Initialize Skills
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pp->skills[i] = 0;
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}
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for (const auto& e : l) {
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if (e.skill_id < MAX_PP_SKILL) {
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pp->skills[e.skill_id] = e.value;
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}
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}
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return true;
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@@ -1003,10 +1004,16 @@ bool ZoneDatabase::SaveCharacterMaterialColor(uint32 character_id, uint8 slot_id
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);
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}
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bool ZoneDatabase::SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value){
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std::string query = StringFormat("REPLACE INTO `character_skills` (id, skill_id, value) VALUES (%u, %u, %u)", character_id, skill_id, value); auto results = QueryDatabase(query);
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LogDebug("ZoneDatabase::SaveCharacterSkill for character ID: [{}], skill_id:[{}] value:[{}] done", character_id, skill_id, value);
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return true;
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bool ZoneDatabase::SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value)
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{
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return CharacterSkillsRepository::ReplaceOne(
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*this,
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CharacterSkillsRepository::CharacterSkills{
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.id = character_id,
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.skill_id = static_cast<uint16_t>(skill_id),
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.value = static_cast<uint16_t>(value)
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}
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);
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}
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bool ZoneDatabase::SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id){
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