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[Feature] Add support for -1 extradmgskill to allow all skills to be scaled. (#3136)
* [Feature] Add support for -1 extradmgskill to allow all skills to be scaled. - `$mob->GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`. - `statbonuses:GetSkillDamageAmount(skill_id)` now uses `-1` properly. - `mob:GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`. - A `-1` value in `extradmgskill` denotes the ability to scale all skills at once. - Consolidated `AddItemBonuses()`, `AdditiveWornBonuses()`, `CalcItemBonuses()`, and `CalcRecommendedLevelBonus()` to mob-based methods to avoid code duplication. - Bots, NPCs, and Mercs can now use additive worn effects if the rule is enabled, as well as all other proper stat bonuses that only clients had before. - No SQL update required to change `extradmgskill` and `extradmgamt` to `int` as they already are this type in the database, just had to adjust `item_data.h` and `shareddb.cpp`. * Update mob.cpp * Cleanup. * Cleanup. * Move #include <vector> to header. * Add method for GetExtraDamageSkills * fix additembonuses * Update bonuses.cpp * Update mob.cpp * Out of bounds. * Update bonuses.cpp --------- Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
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@@ -2517,7 +2517,7 @@ void Perl_Mob_ApplySpellBuff(Mob* self, int spell_id, int duration) // @categori
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self->ApplySpellBuff(spell_id, duration);
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}
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int Perl_Mob_GetSkillDmgAmt(Mob* self, uint16 skill_id)
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int Perl_Mob_GetSkillDmgAmt(Mob* self, int skill_id)
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{
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return self->GetSkillDmgAmt(skill_id);
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}
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