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[Feature] Add support for -1 extradmgskill to allow all skills to be scaled. (#3136)
* [Feature] Add support for -1 extradmgskill to allow all skills to be scaled. - `$mob->GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`. - `statbonuses:GetSkillDamageAmount(skill_id)` now uses `-1` properly. - `mob:GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`. - A `-1` value in `extradmgskill` denotes the ability to scale all skills at once. - Consolidated `AddItemBonuses()`, `AdditiveWornBonuses()`, `CalcItemBonuses()`, and `CalcRecommendedLevelBonus()` to mob-based methods to avoid code duplication. - Bots, NPCs, and Mercs can now use additive worn effects if the rule is enabled, as well as all other proper stat bonuses that only clients had before. - No SQL update required to change `extradmgskill` and `extradmgamt` to `int` as they already are this type in the database, just had to adjust `item_data.h` and `shareddb.cpp`. * Update mob.cpp * Cleanup. * Cleanup. * Move #include <vector> to header. * Add method for GetExtraDamageSkills * fix additembonuses * Update bonuses.cpp * Update mob.cpp * Out of bounds. * Update bonuses.cpp --------- Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
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@@ -1645,9 +1645,6 @@ public:
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protected:
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friend class Mob;
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void CalcItemBonuses(StatBonuses* newbon);
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void AddItemBonuses(const EQ::ItemInstance *inst, StatBonuses* newbon, bool isAug = false, bool isTribute = false, int rec_override = 0, bool ammo_slot_item = false);
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void AdditiveWornBonuses(const EQ::ItemInstance *inst, StatBonuses* newbon, bool isAug = false);
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void CalcEdibleBonuses(StatBonuses* newbon);
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void MakeBuffFadePacket(uint16 spell_id, int slot_id, bool send_message = true);
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bool client_data_loaded;
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