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[Feature] Add support for -1 extradmgskill to allow all skills to be scaled. (#3136)
* [Feature] Add support for -1 extradmgskill to allow all skills to be scaled. - `$mob->GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`. - `statbonuses:GetSkillDamageAmount(skill_id)` now uses `-1` properly. - `mob:GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`. - A `-1` value in `extradmgskill` denotes the ability to scale all skills at once. - Consolidated `AddItemBonuses()`, `AdditiveWornBonuses()`, `CalcItemBonuses()`, and `CalcRecommendedLevelBonus()` to mob-based methods to avoid code duplication. - Bots, NPCs, and Mercs can now use additive worn effects if the rule is enabled, as well as all other proper stat bonuses that only clients had before. - No SQL update required to change `extradmgskill` and `extradmgamt` to `int` as they already are this type in the database, just had to adjust `item_data.h` and `shareddb.cpp`. * Update mob.cpp * Cleanup. * Cleanup. * Move #include <vector> to header. * Add method for GetExtraDamageSkills * fix additembonuses * Update bonuses.cpp * Update mob.cpp * Out of bounds. * Update bonuses.cpp --------- Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
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@@ -131,7 +131,7 @@ namespace EQ
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Mounts?
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Ornamentations?
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GuildBanners?
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Collectible?
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Collectible?
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Placeable?
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(others?)
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*/
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@@ -449,8 +449,8 @@ namespace EQ
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int8 Shielding; // PoP: Shielding %
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int8 StunResist; // PoP: Stun Resist %
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int8 StrikeThrough; // PoP: Strike Through %
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uint32 ExtraDmgSkill;
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uint32 ExtraDmgAmt;
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int32 ExtraDmgSkill;
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int32 ExtraDmgAmt;
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int8 SpellShield; // PoP: Spell Shield %
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int8 Avoidance; // PoP: Avoidance +
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int8 Accuracy; // PoP: Accuracy +
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