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Merge remote-tracking branch 'upstream/master'
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@@ -349,8 +349,8 @@ RULE_INT(Spells, AI_EngagedDetrimentalChance, 20) // Chance during third AI Cast
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RULE_INT(Spells, AI_PursueNoSpellMinRecast, 500) // AI spell recast time(MS) check when no spell is cast while chasing target. (min time in random)
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RULE_INT(Spells, AI_PursueNoSpellMaxRecast, 2000) // AI spell recast time(MS) check when no spell is cast while chasing target. (max time in random)
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RULE_INT(Spells, AI_PursueDetrimentalChance, 90) // Chance while chasing target to cast a detrimental spell.
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RULE_INT(Spells, AI_IdleNoSpellMinRecast, 500) // AI spell recast time(MS) check when no spell is cast while idle. (min time in random)
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RULE_INT(Spells, AI_IdleNoSpellMaxRecast, 2000) // AI spell recast time(MS) check when no spell is cast while chasing target. (max time in random)
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RULE_INT(Spells, AI_IdleNoSpellMinRecast, 6000) // AI spell recast time(MS) check when no spell is cast while idle. (min time in random)
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RULE_INT(Spells, AI_IdleNoSpellMaxRecast, 60000) // AI spell recast time(MS) check when no spell is cast while chasing target. (max time in random)
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RULE_INT(Spells, AI_IdleBeneficialChance, 100) // Chance while idle to do a beneficial spell on self or others.
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RULE_BOOL(Spells, SHDProcIDOffByOne, true) // pre June 2009 SHD spell procs were off by 1, they stopped doing this in June 2009 (so UF+ spell files need this false)
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RULE_BOOL(Spells, Jun182014HundredHandsRevamp, false) // this should be true for if you import a spell file newer than June 18, 2014
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@@ -30,7 +30,7 @@
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Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9088
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#define CURRENT_BINARY_DATABASE_VERSION 9089
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#ifdef BOTS
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9000
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#else
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