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[Feature] Change #reload zone to reload zone headers globally. (#3557)
* [Feature] Change #reload zone to reload zone headers globally. # Notes - This allows operators to globally reload zone headers without going to every zone individually to do so. * Update worldserver.cpp * Update worldserver.cpp
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@ -230,74 +230,8 @@ void command_reload(Client *c, const Seperator *sep)
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auto RW = (ReloadWorld_Struct *) pack->pBuffer;
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auto RW = (ReloadWorld_Struct *) pack->pBuffer;
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RW->global_repop = global_repop;
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RW->global_repop = global_repop;
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} else if (is_zone) {
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} else if (is_zone) {
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zone_store.LoadZones(content_db);
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c->Message(Chat::White, "Attempting to reloading Zone data globally.");
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pack = new ServerPacket(ServerOP_ReloadZoneData, sizeof(NewZone_Struct));
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if (arguments < 2) {
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c->Message(
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Chat::White,
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fmt::format(
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"Zone Header Load {} | Zone: {}",
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(
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zone->LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion()) ?
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"Succeeded" :
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"Failed"
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),
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zone->GetZoneDescription()
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).c_str()
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);
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return;
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}
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auto zone_id = (
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sep->IsNumber(2) ?
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Strings::ToUnsignedInt(sep->arg[2]) :
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ZoneID(sep->arg[2])
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);
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if (!zone_id) {
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c->Message(
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Chat::White,
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fmt::format(
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"Zone ID {} could not be found.",
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zone_id
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).c_str()
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);
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return;
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}
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auto zone_short_name = ZoneName(zone_id);
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auto zone_long_name = ZoneLongName(zone_id);
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auto version = (
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sep->IsNumber(3) ?
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Strings::ToUnsignedInt(sep->arg[3]) :
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0
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);
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auto outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
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memcpy(outapp->pBuffer, &zone->newzone_data, outapp->size);
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entity_list.QueueClients(c, outapp);
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safe_delete(outapp);
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c->Message(
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Chat::White,
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fmt::format(
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"Zone Header Load {} | Zone: {} ({}){}",
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(
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zone->LoadZoneCFG(zone_short_name, version) ?
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"Succeeded" :
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"Failed"
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),
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zone_long_name,
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zone_short_name,
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(
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version ?
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fmt::format(
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" Version: {}",
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version
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) :
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""
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)
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).c_str()
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);
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} else if (is_zone_points) {
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} else if (is_zone_points) {
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c->Message(Chat::White, "Attempting to reloading Zone Points globally.");
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c->Message(Chat::White, "Attempting to reloading Zone Points globally.");
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pack = new ServerPacket(ServerOP_ReloadZonePoints, 0);
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pack = new ServerPacket(ServerOP_ReloadZonePoints, 0);
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