[Quest API] Add Lua handlers for zone controller events (#2514)

This cleans up some of the NPC::Death event dispatch code.

Adds handlers for EVENT_SPAWN_ZONE and EVENT_DEATH_ZONE used by zone
controller and fixes the death handler exports which were incorrect.
This commit is contained in:
hg
2022-11-05 11:13:39 -04:00
committed by GitHub
parent 070bf64d6a
commit 9c7dd70b5f
8 changed files with 93 additions and 97 deletions
+2
View File
@@ -43,6 +43,8 @@ void handle_npc_null(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, s
std::vector<std::any> *extra_pointers);
void handle_npc_loot_zone(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
void handle_npc_spawn_zone(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
//Player
void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,