[Quest API] Add Lua handlers for zone controller events (#2514)

This cleans up some of the NPC::Death event dispatch code.

Adds handlers for EVENT_SPAWN_ZONE and EVENT_DEATH_ZONE used by zone
controller and fixes the death handler exports which were incorrect.
This commit is contained in:
hg
2022-11-05 11:13:39 -04:00
committed by GitHub
parent 070bf64d6a
commit 9c7dd70b5f
8 changed files with 93 additions and 97 deletions
+2
View File
@@ -194,12 +194,14 @@ LuaParser::LuaParser() {
NPCArgumentDispatch[EVENT_TIMER] = handle_npc_timer;
NPCArgumentDispatch[EVENT_DEATH] = handle_npc_death;
NPCArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_npc_death;
NPCArgumentDispatch[EVENT_DEATH_ZONE] = handle_npc_death;
NPCArgumentDispatch[EVENT_CAST] = handle_npc_cast;
NPCArgumentDispatch[EVENT_CAST_BEGIN] = handle_npc_cast;
NPCArgumentDispatch[EVENT_FEIGN_DEATH] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_ENTER_AREA] = handle_npc_area;
NPCArgumentDispatch[EVENT_LEAVE_AREA] = handle_npc_area;
NPCArgumentDispatch[EVENT_LOOT_ZONE] = handle_npc_loot_zone;
NPCArgumentDispatch[EVENT_SPAWN_ZONE] = handle_npc_spawn_zone;
PlayerArgumentDispatch[EVENT_SAY] = handle_player_say;
PlayerArgumentDispatch[EVENT_ENVIRONMENTAL_DAMAGE] = handle_player_environmental_damage;