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heal code updates
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@@ -3933,20 +3933,6 @@ int32 Mob::GetPositionalDmgTakenAmt(Mob *attacker)
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return total_amt;
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}
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int16 Mob::GetHealRate(uint16 spell_id, Mob* caster) {
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int16 heal_rate = 0;
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heal_rate += itembonuses.HealRate + spellbonuses.HealRate + aabonuses.HealRate;
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heal_rate += GetFocusIncoming(focusFcHealPctIncoming, SE_FcHealPctIncoming, caster, spell_id);
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if(heal_rate < -99)
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heal_rate = -99;
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return heal_rate;
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}
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void Mob::SetBottomRampageList()
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{
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auto &mob_list = entity_list.GetCloseMobList(this);
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