Fix for pathfind.h

This commit is contained in:
KimLS 2016-01-13 13:57:35 -08:00
parent b94b59cf9b
commit 9c3e957d4e

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@ -50,7 +50,7 @@ public:
~PathfindingRoute(); ~PathfindingRoute();
bool Active() const { return m_active; } bool Active() const { return m_active; }
bool PathfindingRoute::DestinationValid(const glm::vec3 &dest); bool DestinationValid(const glm::vec3 &dest);
void CalcCurrentNode(const glm::vec3 &current_pos, bool &wp_changed); void CalcCurrentNode(const glm::vec3 &current_pos, bool &wp_changed);
const PathfindingNode& GetCurrentNode() { return m_nodes[m_current_node]; } const PathfindingNode& GetCurrentNode() { return m_nodes[m_current_node]; }
unsigned short GetPreviousNodeFlag(); unsigned short GetPreviousNodeFlag();