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Fix for pathfind.h
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@@ -50,7 +50,7 @@ public:
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~PathfindingRoute();
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~PathfindingRoute();
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bool Active() const { return m_active; }
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bool Active() const { return m_active; }
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bool PathfindingRoute::DestinationValid(const glm::vec3 &dest);
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bool DestinationValid(const glm::vec3 &dest);
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void CalcCurrentNode(const glm::vec3 ¤t_pos, bool &wp_changed);
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void CalcCurrentNode(const glm::vec3 ¤t_pos, bool &wp_changed);
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const PathfindingNode& GetCurrentNode() { return m_nodes[m_current_node]; }
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const PathfindingNode& GetCurrentNode() { return m_nodes[m_current_node]; }
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unsigned short GetPreviousNodeFlag();
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unsigned short GetPreviousNodeFlag();
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