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[Experience] Change Exp Calculations to be 64 bit where needed. (#2677)
* [Experience] Change Exp Calculations to be 64 bit where needed. * Fix lua values * Formatting
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@@ -99,7 +99,7 @@ void Client::mod_client_death_duel(Mob* killerMob) { return; }
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void Client::mod_client_death_env() { return; }
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//Calculated xp before consider modifier, called whenever a client gets XP for killing a mob.
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int32 Client::mod_client_xp(int32 in_xp, NPC *npc) { return(in_xp); }
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int64 Client::mod_client_xp(int64 in_xp, NPC *npc) { return(in_xp); }
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//Client XP formula. Changes here will cause clients to change level after gaining or losing xp.
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//Either modify this before your server goes live, or be prepared to write a quest script that fixes levels.
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