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Merge branch 'master' into feature/global-base-scaling
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@@ -350,4 +350,5 @@ bool EQ::Net::StaticPacket::Resize(size_t new_size)
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}
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m_data_length = new_size;
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}
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return true;
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}
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+4
-1
@@ -38,6 +38,7 @@
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RULE_CATEGORY(Character)
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RULE_INT(Character, MaxLevel, 65)
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RULE_BOOL(Character, PerCharacterQglobalMaxLevel, false) // This will check for qglobal 'CharMaxLevel' character qglobal (Type 5), if player tries to level beyond that point, it will not go beyond that level
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RULE_BOOL(Character, PerCharacterBucketMaxLevel, false) // This will check for data bucket 'CharMaxLevel', if player tries to level beyond that point, it will not go beyond that level
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RULE_INT(Character, MaxExpLevel, 0) //Sets the Max Level attainable via Experience
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RULE_INT(Character, DeathExpLossLevel, 10) // Any level greater than this will lose exp on death
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RULE_INT(Character, DeathExpLossMaxLevel, 255) // Any level greater than this will no longer lose exp on death
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@@ -342,7 +343,8 @@ RULE_INT(Spells, TranslocateTimeLimit, 0) // If not zero, time in seconds to acc
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RULE_INT(Spells, SacrificeMinLevel, 46) //first level Sacrifice will work on
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RULE_INT(Spells, SacrificeMaxLevel, 69) //last level Sacrifice will work on
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RULE_INT(Spells, SacrificeItemID, 9963) //Item ID of the item Sacrifice will return (defaults to an EE)
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RULE_BOOL(Spells, EnableSpellGlobals, false) // If Enabled, spells check the spell_globals table and compare character data from the quest globals before allowing that spell to scribe with scribespells
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RULE_BOOL(Spells, EnableSpellGlobals, false) // If Enabled, spells check the spell_globals table and compare character data from their quest globals before allowing the spell to scribe with scribespells/traindiscs
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RULE_BOOL(Spells, EnableSpellBuckets, false) // If Enabled, spells check the spell_buckets table and compare character data from their data buckets before allowing the spell to scribe with scribespells/traindiscs
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RULE_INT(Spells, MaxBuffSlotsNPC, 60) // default to Tit's limit
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RULE_INT(Spells, MaxSongSlotsNPC, 0) // NPCs don't have songs ...
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RULE_INT(Spells, MaxDiscSlotsNPC, 0) // NPCs don't have discs ...
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@@ -419,6 +421,7 @@ RULE_BOOL(Combat, EnableFearPathing, true)
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RULE_REAL(Combat, FleeMultiplier, 2.0) // Determines how quickly a NPC will slow down while fleeing. Decrease multiplier to slow NPC down quicker.
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RULE_BOOL(Combat, FleeGray, true) // If true FleeGrayHPRatio will be used.
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RULE_INT(Combat, FleeGrayHPRatio, 50) //HP % when a Gray NPC begins to flee.
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RULE_INT(Combat, FleeGrayMaxLevel, 18) // NPC's above this level won't do gray/green con flee
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RULE_INT(Combat, FleeHPRatio, 25) //HP % when a NPC begins to flee.
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RULE_BOOL(Combat, FleeIfNotAlone, false) // If false, mobs won't flee if other mobs are in combat with it.
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RULE_BOOL(Combat, AdjustProcPerMinute, true)
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+1
-1
@@ -30,7 +30,7 @@
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Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9129
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#define CURRENT_BINARY_DATABASE_VERSION 9131
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#ifdef BOTS
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9021
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#else
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