Correct tell queue related messages

This commit is contained in:
Michael Cook (mackal)
2014-09-19 18:17:42 -04:00
parent 8e43134bda
commit 9b70b73759
4 changed files with 41 additions and 15 deletions
+24 -7
View File
@@ -443,14 +443,26 @@ bool ZoneServer::Process() {
ClientListEntry* cle = client_list.FindCharacter(scm->deliverto);
if (cle == 0 || cle->Online() < CLE_Status_Zoning ||
(cle->TellsOff() && ((cle->Anon() == 1 && scm->fromadmin < cle->Admin()) || scm->fromadmin < 80))) {
if (!scm->noreply)
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0,
"%s is not online at this time.", scm->to);
if (!scm->noreply) {
ClientListEntry* sender = client_list.FindCharacter(scm->from);
if (!sender)
break;
scm->noreply = true;
scm->queued = 3; // offline
strcpy(scm->deliverto, scm->from);
// ideally this would be trimming off the message too, oh well
sender->Server()->SendPacket(pack);
}
} else if (cle->Online() == CLE_Status_Zoning) {
if (!scm->noreply) {
ClientListEntry* sender = client_list.FindCharacter(scm->from);
if (cle->TellQueueFull()) {
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0,
"%s's tell queue is full.", scm->to);
if (!sender)
break;
scm->noreply = true;
scm->queued = 2; // queue full
strcpy(scm->deliverto, scm->from);
sender->Server()->SendPacket(pack);
} else {
size_t struct_size = sizeof(ServerChannelMessage_Struct) + strlen(scm->message) + 1;
ServerChannelMessage_Struct *temp = (ServerChannelMessage_Struct *) new uchar[struct_size];
@@ -458,8 +470,13 @@ bool ZoneServer::Process() {
memcpy(temp, scm, struct_size);
temp->noreply = true;
cle->PushToTellQueue(temp); // deallocation is handled in processing or deconstructor
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0,
"Your message has been added to %s's queue.", scm->to);
if (!sender)
break;
scm->noreply = true;
scm->queued = 1; // queued
strcpy(scm->deliverto, scm->from);
sender->Server()->SendPacket(pack);
}
}
}