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Fix Z when following during pull, not when engaged and stationary or moving slightly
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@ -996,8 +996,11 @@ void Mob::AI_Process() {
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if (engaged) {
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if (engaged) {
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/* Fix Z when following during pull, not when engaged and stationary */
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if (moving && fix_z_timer_engaged.Check())
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if (moving && fix_z_timer_engaged.Check())
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this->FixZ();
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if(this->GetTarget())
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if(DistanceNoZ(this->GetPosition(), this->GetTarget()->GetPosition()) > 50)
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this->FixZ();
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if (!(m_PlayerState & static_cast<uint32>(PlayerState::Aggressive)))
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if (!(m_PlayerState & static_cast<uint32>(PlayerState::Aggressive)))
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SendAddPlayerState(PlayerState::Aggressive);
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SendAddPlayerState(PlayerState::Aggressive);
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