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Merge branch 'master' of https://github.com/EQEmu/Server
Conflicts: changelog.txt
This commit is contained in:
+3
-1
@@ -37,9 +37,11 @@ Merc::Merc(const NPCType* d, float x, float y, float z, float heading)
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_baseFR = d->FR;
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_basePR = d->PR;
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_baseCorrup = d->Corrup;
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_OwnerClientVersion = EQClientTitanium;
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RestRegenHP = 0;
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RestRegenMana = 0;
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RestRegenEndurance = 0;
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cur_end = 0;
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_medding = false;
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_suspended = false;
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@@ -2750,7 +2752,7 @@ int16 Merc::GetFocusEffect(focusType type, uint16 spell_id) {
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int16 focus_max_real = 0;
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//item focus
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for(int x=0; x<=MAX_WORN_INVENTORY; x++)
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for(int x =0; x < MAX_WORN_INVENTORY; ++x)
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{
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TempItem = NULL;
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if (equipment[x] == 0)
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+1
-1
@@ -274,7 +274,7 @@ Mob::Mob(const char* in_name,
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memset(&itembonuses, 0, sizeof(StatBonuses));
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memset(&spellbonuses, 0, sizeof(StatBonuses));
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//memset(&aabonuses, 0, sizeof(StatBonuses)); //don't need this until we start using Client::CalcAABonuses()
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memset(&aabonuses, 0, sizeof(StatBonuses));
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spellbonuses.AggroRange = -1;
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spellbonuses.AssistRange = -1;
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pLastChange = 0;
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@@ -2564,6 +2564,22 @@ int Mob::CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2,
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if(effect1 != effect2)
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continue;
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/*
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Skip check if effect is SE_Limit*
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skip checking effect2 since we know they are equal
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*/
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if(effect1 == SE_LimitMaxLevel ||
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effect1 == SE_LimitResist ||
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effect1 == SE_LimitTarget ||
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effect1 == SE_LimitEffect ||
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effect1 == SE_LimitSpellType ||
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effect1 == SE_LimitSpell ||
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effect1 == SE_LimitMinDur ||
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effect1 == SE_LimitInstant ||
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effect1 == SE_LimitMinLevel ||
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effect1 == SE_LimitCastTime)
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continue;
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/*
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If target is a npc and caster1 and caster2 exist
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If Caster1 isn't the same as Caster2 and the effect is a DoT then ignore it.
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@@ -1885,7 +1885,6 @@ void ZoneDatabase::LoadMercBuffs(Merc *merc) {
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}
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safe_delete_array(Query);
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Query = 0;
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if(errorMessage.empty() && BuffsLoaded) {
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if(!database.RunQuery(Query, MakeAnyLenString(&Query, "DELETE FROM merc_buffs WHERE MercId = %u", merc->GetMercID()), TempErrorMessageBuffer)) {
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