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Added GetGlobal() support for all Mobs.
- Uses memory (no database hits) - Allows entity-based quest global checks
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@@ -911,6 +911,7 @@ public:
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inline virtual bool IsBlockedBuff(int16 SpellID) { return false; }
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inline virtual bool IsBlockedPetBuff(int16 SpellID) { return false; }
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std::string GetGlobal(const char *varname);
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void SetGlobal(const char *varname, const char *newvalue, int options, const char *duration, Mob *other = nullptr);
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void TarGlobal(const char *varname, const char *value, const char *duration, int npcid, int charid, int zoneid);
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void DelGlobal(const char *varname);
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