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Added GetGlobal() support for all Mobs.
- Uses memory (no database hits) - Allows entity-based quest global checks
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@@ -307,6 +307,7 @@ public:
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uint32 unk020, bool perm_effect, Lua_Client c);
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void TempName();
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void TempName(const char *newname);
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std::string GetGlobal(const char *varname);
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void SetGlobal(const char *varname, const char *newvalue, int options, const char *duration);
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void SetGlobal(const char *varname, const char *newvalue, int options, const char *duration, Lua_Mob other);
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void TarGlobal(const char *varname, const char *value, const char *duration, int npc_id, int char_id, int zone_id);
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