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[Quest API] Add EVENT_PAYLOAD to Perl/Lua. (#2611)
* [Quest API] Add EVENT_PAYLOAD to Perl/Lua. # Perl - Add `$bot->SendPayload(payload_id)`. - Add `$bot->SendPayload(payload_id, payload_value)`. - Add `$client->SendPayload(payload_id)`. - Add `$client->SendPayload(payload_id, payload_value)`. - Add `$mob->SendPayload(payload_id)`. - Add `$mob->SendPayload(payload_id, payload_value)`. - Add `$npc->SendPayload(payload_id)`. - Add `$npc->SendPayload(payload_id, payload_value)`. # Lua - Add `bot:SendPayload(payload_id)`. - Add `bot:SendPayload(payload_id, payload_value)`. - Add `client:SendPayload(payload_id)`. - Add `client:SendPayload(payload_id, payload_value)`. - Add `mob:SendPayload(payload_id)`. - Add `mob:SendPayload(payload_id, payload_value)`. - Add `npc:SendPayload(payload_id)`. - Add `npc:SendPayload(payload_id, payload_value)`. # Notes - Allows operators to send payload IDs with a payload value, the value can be a comma separated value, JSON, etc. - The idea is to allow a more configurable event for operators to send information to/from entities. * Cleanup parser events.
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@@ -670,6 +670,16 @@ void Perl_NPC_ReloadSpells(NPC* self)
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self->ReloadSpells();
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}
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void Perl_NPC_SendPayload(NPC* self, int payload_id) // @categories Script Utility
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{
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self->SendPayload(payload_id);
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}
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void Perl_NPC_SendPayload(NPC* self, int payload_id, std::string payload_value) // @categories Script Utility
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{
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self->SendPayload(payload_id, payload_value);
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}
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void perl_register_npc()
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{
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perl::interpreter perl(PERL_GET_THX);
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@@ -786,6 +796,8 @@ void perl_register_npc()
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package.add("SaveGuardSpot", (void(*)(NPC*, bool))&Perl_NPC_SaveGuardSpot);
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package.add("SaveGuardSpot", (void(*)(NPC*, float, float, float, float))&Perl_NPC_SaveGuardSpot);
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package.add("ScaleNPC", &Perl_NPC_ScaleNPC);
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package.add("SendPayload", (void(*)(NPC*, int))&Perl_NPC_SendPayload);
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package.add("SendPayload", (void(*)(NPC*, int, std::string))&Perl_NPC_SendPayload);
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package.add("SetCopper", &Perl_NPC_SetCopper);
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package.add("SetGold", &Perl_NPC_SetGold);
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package.add("SetGrid", &Perl_NPC_SetGrid);
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