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[Quest API] Add EVENT_PAYLOAD to Perl/Lua. (#2611)
* [Quest API] Add EVENT_PAYLOAD to Perl/Lua. # Perl - Add `$bot->SendPayload(payload_id)`. - Add `$bot->SendPayload(payload_id, payload_value)`. - Add `$client->SendPayload(payload_id)`. - Add `$client->SendPayload(payload_id, payload_value)`. - Add `$mob->SendPayload(payload_id)`. - Add `$mob->SendPayload(payload_id, payload_value)`. - Add `$npc->SendPayload(payload_id)`. - Add `$npc->SendPayload(payload_id, payload_value)`. # Lua - Add `bot:SendPayload(payload_id)`. - Add `bot:SendPayload(payload_id, payload_value)`. - Add `client:SendPayload(payload_id)`. - Add `client:SendPayload(payload_id, payload_value)`. - Add `mob:SendPayload(payload_id)`. - Add `mob:SendPayload(payload_id, payload_value)`. - Add `npc:SendPayload(payload_id)`. - Add `npc:SendPayload(payload_id, payload_value)`. # Notes - Allows operators to send payload IDs with a payload value, the value can be a comma separated value, JSON, etc. - The idea is to allow a more configurable event for operators to send information to/from entities. * Cleanup parser events.
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@@ -3040,6 +3040,12 @@ void NPC::SignalNPC(int _signal_id)
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signal_q.push_back(_signal_id);
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}
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void NPC::SendPayload(int payload_id, std::string payload_value)
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{
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const auto export_string = fmt::format("{} {}", payload_id, payload_value);
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parse->EventNPC(EVENT_PAYLOAD, this, nullptr, export_string, 0);
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}
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NPC_Emote_Struct* NPC::GetNPCEmote(uint32 emoteid, uint8 event_) {
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LinkedListIterator<NPC_Emote_Struct*> iterator(zone->NPCEmoteList);
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iterator.Reset();
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