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[Quest API] Add EVENT_PAYLOAD to Perl/Lua. (#2611)
* [Quest API] Add EVENT_PAYLOAD to Perl/Lua. # Perl - Add `$bot->SendPayload(payload_id)`. - Add `$bot->SendPayload(payload_id, payload_value)`. - Add `$client->SendPayload(payload_id)`. - Add `$client->SendPayload(payload_id, payload_value)`. - Add `$mob->SendPayload(payload_id)`. - Add `$mob->SendPayload(payload_id, payload_value)`. - Add `$npc->SendPayload(payload_id)`. - Add `$npc->SendPayload(payload_id, payload_value)`. # Lua - Add `bot:SendPayload(payload_id)`. - Add `bot:SendPayload(payload_id, payload_value)`. - Add `client:SendPayload(payload_id)`. - Add `client:SendPayload(payload_id, payload_value)`. - Add `mob:SendPayload(payload_id)`. - Add `mob:SendPayload(payload_id, payload_value)`. - Add `npc:SendPayload(payload_id)`. - Add `npc:SendPayload(payload_id, payload_value)`. # Notes - Allows operators to send payload IDs with a payload value, the value can be a comma separated value, JSON, etc. - The idea is to allow a more configurable event for operators to send information to/from entities. * Cleanup parser events.
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+1
-27
@@ -2477,37 +2477,11 @@ void NPC::CheckSignal() {
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if (!signal_q.empty()) {
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int signal_id = signal_q.front();
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signal_q.pop_front();
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std::string export_string = fmt::format("{}", signal_id);
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const auto export_string = fmt::format("{}", signal_id);
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parse->EventNPC(EVENT_SIGNAL, this, nullptr, export_string, 0);
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}
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}
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/*
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alter table npc_types drop column usedspells;
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alter table npc_types add column npc_spells_id int(11) unsigned not null default 0 after merchant_id;
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Create Table npc_spells (
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id int(11) unsigned not null auto_increment primary key,
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name tinytext,
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parent_list int(11) unsigned not null default 0,
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attack_proc smallint(5) not null default -1,
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proc_chance tinyint(3) not null default 3
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);
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create table npc_spells_entries (
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id int(11) unsigned not null auto_increment primary key,
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npc_spells_id int(11) not null,
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spellid smallint(5) not null default 0,
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type smallint(5) unsigned not null default 0,
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minlevel tinyint(3) unsigned not null default 0,
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maxlevel tinyint(3) unsigned not null default 255,
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manacost smallint(5) not null default '-1',
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recast_delay int(11) not null default '-1',
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priority smallint(5) not null default 0,
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index npc_spells_id (npc_spells_id)
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);
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*/
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bool IsSpellInList(DBnpcspells_Struct* spell_list, uint16 iSpellID);
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bool IsSpellEffectInList(DBnpcspellseffects_Struct* spelleffect_list, uint16 iSpellEffectID, int32 base_value, int32 limit, int32 max_value);
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