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[Quest API] Add EVENT_PAYLOAD to Perl/Lua. (#2611)
* [Quest API] Add EVENT_PAYLOAD to Perl/Lua. # Perl - Add `$bot->SendPayload(payload_id)`. - Add `$bot->SendPayload(payload_id, payload_value)`. - Add `$client->SendPayload(payload_id)`. - Add `$client->SendPayload(payload_id, payload_value)`. - Add `$mob->SendPayload(payload_id)`. - Add `$mob->SendPayload(payload_id, payload_value)`. - Add `$npc->SendPayload(payload_id)`. - Add `$npc->SendPayload(payload_id, payload_value)`. # Lua - Add `bot:SendPayload(payload_id)`. - Add `bot:SendPayload(payload_id, payload_value)`. - Add `client:SendPayload(payload_id)`. - Add `client:SendPayload(payload_id, payload_value)`. - Add `mob:SendPayload(payload_id)`. - Add `mob:SendPayload(payload_id, payload_value)`. - Add `npc:SendPayload(payload_id)`. - Add `npc:SendPayload(payload_id, payload_value)`. # Notes - Allows operators to send payload IDs with a payload value, the value can be a comma separated value, JSON, etc. - The idea is to allow a more configurable event for operators to send information to/from entities. * Cleanup parser events.
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@@ -681,6 +681,16 @@ void Lua_NPC::ReloadSpells()
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self->ReloadSpells();
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}
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void Lua_NPC::SendPayload(int payload_id) {
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Lua_Safe_Call_Void();
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self->SendPayload(payload_id);
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}
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void Lua_NPC::SendPayload(int payload_id, std::string payload_value) {
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Lua_Safe_Call_Void();
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self->SendPayload(payload_id, payload_value);
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}
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luabind::scope lua_register_npc() {
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return luabind::class_<Lua_NPC, Lua_Mob>("NPC")
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.def(luabind::constructor<>())
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@@ -787,6 +797,8 @@ luabind::scope lua_register_npc() {
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.def("SaveGuardSpot", (void(Lua_NPC::*)(bool))&Lua_NPC::SaveGuardSpot)
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.def("SaveGuardSpot", (void(Lua_NPC::*)(float,float,float,float))&Lua_NPC::SaveGuardSpot)
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.def("ScaleNPC", (void(Lua_NPC::*)(uint8))&Lua_NPC::ScaleNPC)
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.def("SendPayload", (void(Lua_NPC::*)(int))&Lua_NPC::SendPayload)
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.def("SendPayload", (void(Lua_NPC::*)(int,std::string))&Lua_NPC::SendPayload)
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.def("SetCopper", (void(Lua_NPC::*)(uint32))&Lua_NPC::SetCopper)
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.def("SetFollowCanRun", (void(Lua_NPC::*)(bool))&Lua_NPC::SetFollowCanRun)
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.def("SetFollowDistance", (void(Lua_NPC::*)(int))&Lua_NPC::SetFollowDistance)
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