[Quest API] Add EVENT_PAYLOAD to Perl/Lua. (#2611)

* [Quest API] Add EVENT_PAYLOAD to Perl/Lua.

# Perl
- Add `$bot->SendPayload(payload_id)`.
- Add `$bot->SendPayload(payload_id, payload_value)`.
- Add `$client->SendPayload(payload_id)`.
- Add `$client->SendPayload(payload_id, payload_value)`.
- Add `$mob->SendPayload(payload_id)`.
- Add `$mob->SendPayload(payload_id, payload_value)`.
- Add `$npc->SendPayload(payload_id)`.
- Add `$npc->SendPayload(payload_id, payload_value)`.

# Lua
- Add `bot:SendPayload(payload_id)`.
- Add `bot:SendPayload(payload_id, payload_value)`.
- Add `client:SendPayload(payload_id)`.
- Add `client:SendPayload(payload_id, payload_value)`.
- Add `mob:SendPayload(payload_id)`.
- Add `mob:SendPayload(payload_id, payload_value)`.
- Add `npc:SendPayload(payload_id)`.
- Add `npc:SendPayload(payload_id, payload_value)`.

# Notes
- Allows operators to send payload IDs with a payload value, the value can be a comma separated value, JSON, etc.
- The idea is to allow a more configurable event for operators to send information to/from entities.

* Cleanup parser events.
This commit is contained in:
Alex King
2022-12-04 17:47:49 -05:00
committed by GitHub
parent e1d5274bd5
commit 9a35cacf27
25 changed files with 1630 additions and 342 deletions
+12
View File
@@ -681,6 +681,16 @@ void Lua_NPC::ReloadSpells()
self->ReloadSpells();
}
void Lua_NPC::SendPayload(int payload_id) {
Lua_Safe_Call_Void();
self->SendPayload(payload_id);
}
void Lua_NPC::SendPayload(int payload_id, std::string payload_value) {
Lua_Safe_Call_Void();
self->SendPayload(payload_id, payload_value);
}
luabind::scope lua_register_npc() {
return luabind::class_<Lua_NPC, Lua_Mob>("NPC")
.def(luabind::constructor<>())
@@ -787,6 +797,8 @@ luabind::scope lua_register_npc() {
.def("SaveGuardSpot", (void(Lua_NPC::*)(bool))&Lua_NPC::SaveGuardSpot)
.def("SaveGuardSpot", (void(Lua_NPC::*)(float,float,float,float))&Lua_NPC::SaveGuardSpot)
.def("ScaleNPC", (void(Lua_NPC::*)(uint8))&Lua_NPC::ScaleNPC)
.def("SendPayload", (void(Lua_NPC::*)(int))&Lua_NPC::SendPayload)
.def("SendPayload", (void(Lua_NPC::*)(int,std::string))&Lua_NPC::SendPayload)
.def("SetCopper", (void(Lua_NPC::*)(uint32))&Lua_NPC::SetCopper)
.def("SetFollowCanRun", (void(Lua_NPC::*)(bool))&Lua_NPC::SetFollowCanRun)
.def("SetFollowDistance", (void(Lua_NPC::*)(int))&Lua_NPC::SetFollowDistance)