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[Quest API] Add EVENT_PAYLOAD to Perl/Lua. (#2611)
* [Quest API] Add EVENT_PAYLOAD to Perl/Lua. # Perl - Add `$bot->SendPayload(payload_id)`. - Add `$bot->SendPayload(payload_id, payload_value)`. - Add `$client->SendPayload(payload_id)`. - Add `$client->SendPayload(payload_id, payload_value)`. - Add `$mob->SendPayload(payload_id)`. - Add `$mob->SendPayload(payload_id, payload_value)`. - Add `$npc->SendPayload(payload_id)`. - Add `$npc->SendPayload(payload_id, payload_value)`. # Lua - Add `bot:SendPayload(payload_id)`. - Add `bot:SendPayload(payload_id, payload_value)`. - Add `client:SendPayload(payload_id)`. - Add `client:SendPayload(payload_id, payload_value)`. - Add `mob:SendPayload(payload_id)`. - Add `mob:SendPayload(payload_id, payload_value)`. - Add `npc:SendPayload(payload_id)`. - Add `npc:SendPayload(payload_id, payload_value)`. # Notes - Allows operators to send payload IDs with a payload value, the value can be a comma separated value, JSON, etc. - The idea is to allow a more configurable event for operators to send information to/from entities. * Cleanup parser events.
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@@ -308,6 +308,8 @@ public:
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void SetEntityVariable(std::string variable_name, std::string variable_value);
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bool EntityVariableExists(std::string variable_name);
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void Signal(int signal_id);
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void SendPayload(int payload_id);
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void SendPayload(int payload_id, std::string payload_value);
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bool CombatRange(Lua_Mob other);
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void DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage);
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void DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage);
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